34 prefix families · click a tier to add it (or an on-item family to remove) · hover for hit chance
▸ Lockdown occurs immediately when Alert Level is full / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 1t · w600
▸ Reward Room Monsters deal #% increased Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage 5t · w5,000
▸ Reward Room Monsters take #% reduced Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w5,000
▸ Guards deal #% increased Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage 5t · w5,000
▸ Guards take #% reduced Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w5,000
▸ Patrol Packs have #% increased chance to be replaced by an Elite Patrol Pack / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w4,000
▸ Patrolling Monsters deal #% increased Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage 5t · w5,000
▸ Patrol Packs take #% reduced damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w5,000
▸ #% reduced Job speed / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w4,000
▸ Reinforcements have #% increased Attack Speed / Reinforcements have #% increased Cast Speed / Reinforcements have #% increased Movement Speed / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] attack , caster , speed 5t · w4,000
▸ Reward Rooms have #% increased Monsters / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w4,000
▸ #% less effect of Curses on Monsters / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] caster , curse 5t · w4,000
▸ #% more Monster Life / Monsters cannot be Stunned / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] life 5t · w5,000
▸ Monsters' skills Chain # additional times / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 2t · w2,000
▸ Monsters gain #% of their Physical Damage as Extra Chaos Damage / Monsters Inflict Withered for # seconds on Hit / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 2t · w1,000
▸ Monsters deal #% extra Physical Damage as Cold / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage , physical , elemental , cold 5t · w5,000
▸ #% increased Monster Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage 5t · w5,000
▸ Monsters reflect #% of Elemental Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] elemental 3t · w1,800
▸ #% increased Monster Movement Speed / #% increased Monster Attack Speed / #% increased Monster Cast Speed / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] attack , caster , speed 5t · w5,000
▸ Monsters deal #% extra Physical Damage as Fire / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage , physical , elemental , fire 5t · w5,000
▸ #% more Monster Life / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] life 5t · w5,000
▸ Monsters deal #% extra Physical Damage as Lightning / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] damage , physical , elemental , lightning 5t · w5,000
▸ Monsters fire # additional Projectiles / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 1t · w1,000
▸ Monsters reflect #% of Physical Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] physical 3t · w1,800
▸ +#% Monster Physical Damage Reduction / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] physical 5t · w4,000
▸ All Monster Damage from Hits always Ignites / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] elemental , fire , ailment 1t · w650
▸ +#% Monster Chaos Resistance / +#% Monster Elemental Resistances / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] elemental , chaos , resistance 4t · w3,200
▸ Monsters have a #% chance to avoid Poison, Impale, and Bleeding / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] physical , chaos , attack , ailment 3t · w2,400
▸ Monsters cannot be Taunted / Monsters' Action Speed cannot be modified to below Base Value / Monsters' Movement Speed cannot be modified to below Base Value / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] speed 1t · w650
▸ Monsters have a #% chance to Ignite, Freeze and Shock on Hit / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] ailment 2t · w1,600
▸ Monsters have +#% chance to Suppress Spell Damage / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 4t · w3,200
▸ Monsters' Attacks have #% chance to Impale on Hit / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 4t · w3,200
▸ Monsters gain #% of Maximum Life as Extra Maximum Energy Shield / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map item drop quantity +% [#] / map item drop rarity +% [#] 5t · w5,000
▸ #% increased number of Rare Monsters / heist contract alert level +% final [-#] / heist contract lockdown timer +% [#] / heist monster spawner alive limit +% [#] / map extra content weighting [#] / map item drop quantity +% [#] / map item drop rarity +% [#] / map rare monsters have nemesis mod [#] 1t · w1,000