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Skill Gems

812 gems from poedb. Search and filter by type, tag and colour.

812 of 812 gems

Absolutionskill

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

SpellMinionDurationPhysicalLightningAoE

Level 70

Absolution of Inspiringskill

Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

SpellMinionDurationPhysicalLightningAoE

Level 70

Alchemist's Markskill

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

SpellCurseMarkAoEDurationFireChaos

Level 24

Ambushskill

Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.

CriticalSpellMovementDurationTravel

Level 34

Ancestral Cryskill

Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.

WarcryAoEDuration

Level 16

Ancestral Protectorskill

Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.

AttackTotemMeleeStrike

Level 4

Ancestral Warchiefskill

Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

AttackTotemMeleeAoESlam

Level 28

Angerskill

Casts an aura that adds fire damage to the attacks and spells of you and your allies.

AuraSpellAoEFire

Level 24

Animate Guardianskill

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

SpellMinion

Level 28

Animate Guardian of Smitingskill

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.

SpellMinionLightning

Level 28

Animate Weaponskill

Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

DurationMinionSpellPhysical

Level 4

Animate Weapon of Ranged Armsskill

Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

DurationMinionSpellPhysical

Level 4

Animate Weapon of Self Reflectionskill

Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.

DurationMinionSpell

Level 4

Arcskill

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.

SpellChainingLightning

Level 70

Arc of Oscillatingskill

An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.

SpellChainingLightning

Level 70

Arc of Surgingskill

An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.

SpellLightning

Level 70

Arcane Cloakskill

Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.

SpellDurationGuardLightningArcane

Level 70

Arcanist Brandskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.

TriggerSpellDurationBrand

Level 70

Arctic Armourskill

Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.

SpellDurationCold

Level 16

Armageddon Brandskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

SpellAoEFireDurationBrand

Level 28

Armageddon Brand of Recallskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.

SpellAoEFireDurationBrand

Level 28

Armageddon Brand of Volatilityskill

Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.

SpellAoEFireDurationBrand

Level 70

Artillery Ballistaskill

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.

AttackTotemAoEFireProjectileBow

Level 28

Artillery Ballista of Cross Strafeskill

Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.

AttackTotemAoEFireProjectileBow

Level 28

Artillery Ballista of Focus Fireskill

Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.

AttackTotemAoEFireProjectileBow

Level 28

Assassin's Markskill

Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.

CriticalSpellCurseMark

Level 16

Autoexertionskill

Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.

WarcryTriggerSpell

Level 24

Automationskill

While this skill is active, supported spells will be repeatedly triggered.

TriggerSpell

Level 24

Ball Lightningskill

Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.

SpellProjectileAoELightning

Level 70

Ball Lightning of Orbitingskill

Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.

SpellProjectileAoELightning

Level 70

Ball Lightning of Staticskill

Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.

SpellAoELightningOrb

Level 70

Baneskill

Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

ChaosTriggerSpellAoEDurationHex

Level 70

Bane of Condemnationskill

Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.

ChaosTriggerSpellAoEDurationHex

Level 70

Barrageskill

After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

AttackProjectileBow

Level 70

Barrage of Volley Fireskill

After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

AttackProjectileBow

Level 12

Battlemage's Cryskill

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.

WarcryCriticalTriggerAoEDuration

Level 24

Bear Trapskill

Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.

TrapSpellDurationPhysical

Level 4

Bear Trap of Skewersskill

Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.

TrapSpellDurationPhysical

Level 4

Berserkskill

Consumes Rage at an accelerating rate to increase the effects of Rage.

Spell

Level 34

Blade Blastskill

Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.

SpellAoEPhysical

Level 70

Blade Blast of Dagger Detonationskill

Deals spell damage in an area around you. Your equipped daggers add to this damage.

SpellAoEPhysicalNova

Level 70

Blade Blast of Unloadingskill

Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.

SpellAoEPhysicalNova

Level 70

Blade Flurryskill

Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

AttackAoEChannellingMelee

Level 28

Blade Flurry of Incisionskill

Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

CriticalAttackAoEChannellingMelee

Level 28

Blade Trapskill

Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.

TrapAttackAoE

Level 12

Blade Trap of Greatswordsskill

Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through

TrapAttackAoEDuration

Level 12

Blade Trap of Lacerationskill

Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.

TrapAttackAoEPhysical

Level 12

Blade Vortexskill

Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.

CriticalSpellAoEDurationVaalPhysical

Level 70

Blade Vortexskill

This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.

SpellAoEDurationPhysical

Level 70

Blade Vortex of the Scytheskill

This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.

SpellAoEDurationPhysical

Level 70

Bladefallskill

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

SpellAoEPhysicalDuration

Level 70

Bladefall of Impalingskill

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

CriticalSpellAoEPhysical

Level 70

Bladefall of Trarthusskill

Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.

SpellAoEPhysicalArcaneDuration

Level 70

Bladefall of Volleysskill

Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.

CriticalSpellAoEPhysical

Level 70

Bladestormskill

Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.

AttackMeleeAoEDuration

Level 28

Bladestorm of Uncertaintyskill

Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.

AttackMeleeAoEDuration

Level 28

Blast Rainskill

Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.

FireAttackAoEProjectileBow

Level 28

Blast Rain of Trarthusskill

Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.

FireAttackAoEProjectileDurationBow

Level 28

Blazing Salvoskill

Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.

SpellAoEFireProjectile

Level 70

Blightskill

Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.

SpellChaosAoEDurationVaalNovaChannelling

Level 70

Blightskill

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.

SpellChaosAoEChannellingDuration

Level 70

Blight of Atrophyskill

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.

SpellChaosAoEChannellingDuration

Level 70

Blight of Contagionskill

Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.

SpellChaosAoEChannellingDuration

Level 70

Blink Arrowskill

Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.

AttackMinionDurationMovementTravelBow

Level 10

Blink Arrow of Bombarding Clonesskill

Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.

AttackMinionDurationMovementTravelBow

Level 10

Blink Arrow of Prismatic Clonesskill

Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.

AttackMinionDurationMovementTravelPrismaticBow

Level 10

Blood Rageskill

Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.

SpellDurationPhysical

Level 16

Blood and Sandskill

Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.

SpellStance

Level 4

Bodyswapskill

Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

MovementSpellAoEFireTravel

Level 70

Bodyswap of Sacrificeskill

Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.

MovementSpellAoEFireTravelMinion

Level 70

Bone Offeringskill

Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

MinionSpellDuration

Level 12

Boneshatterskill

Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

AttackMeleeStrikeAoEDurationPhysical

Level 28

Boneshatter of Carnageskill

Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

AttackMeleeStrikeAoE

Level 28

Boneshatter of Complex Traumaskill

Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.

AttackMeleeStrikeAoEDurationPhysical

Level 28

Brand Recallskill

Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.

BrandSpell

Level 16

Burning Arrowskill

Fires a burning arrow that deals fire damage and has a chance to ignite.

AttackProjectileFireBow

Level 1

Burning Arrow of Vigourskill

Fires a burning arrow that deals fire damage and has a chance to ignite.

AttackProjectileFireBow

Level 1

Caustic Arrowskill

Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.

AttackProjectileAoEDurationChaosBow

Level 1

Caustic Arrow of Poisonskill

Fires a poisonous arrow which deals chaos damage in an area on impact.

AttackProjectileAoEChaosBow

Level 1

Chain Hookskill

When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.

AttackAoEMovementMelee

Level 12

Chain Hook of Trarthusskill

Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.

AttackAoEMelee

Level 12

Charged Dashskill

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.

MovementAoEChannellingAttackMeleeLightning

Level 28

Charged Dash of Projectionskill

Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.

AoEChannellingAttackMeleeLightning

Level 28

Clarityskill

Casts an aura that grants mana regeneration to you and your allies.

AuraSpellAoE

Level 10

Cleaveskill

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.

AttackAoEMelee

Level 1

Cleave of Rageskill

The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.

AttackAoEMelee

Level 1

Cobra Lashskill

Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.

AttackProjectileChaos

Level 1

Cold Snapskill

Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

SpellAoEColdDuration

Level 70

Cold Snapskill

Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.

SpellAoEDurationVaalCold

Level 70

Cold Snap of Powerskill

Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.

CriticalSpellAoECold

Level 70

Conductivityskill

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

SpellAoEDurationLightningCurseHex

Level 24

Conflagrationskill

Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.

AttackFireAoEProjectileDurationBow

Level 28

Consecrated Pathskill

Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

FireMeleeAttackAoEMovementDurationSlam

Level 28

Consecrated Path of Enduranceskill

Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

FireMeleeAttackAoEMovementDurationSlam

Level 28

Contagionskill

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.

SpellAoEDurationChaos

Level 70

Contagion of Subsidingskill

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.

SpellAoEDurationChaos

Level 70

Contagion of Transferenceskill

Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.

SpellAoEDurationChaos

Level 70

Conversion Trapskill

Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.

TrapSpellDuration

Level 4

Convocationskill

Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.

MinionSpellDuration

Level 24

Corrupting Feverskill

Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.

SpellDurationPhysical

Level 70

Crackling Lanceskill

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

SpellAoELightning

Level 70

Crackling Lance of Branchingskill

Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.

SpellAoELightning

Level 70

Crackling Lance of Disintegrationskill

Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.

SpellAoELightning

Level 70

Creeping Frostskill

Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.

SpellProjectileDurationAoECold

Level 70

Creeping Frost of Floesskill

Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.

SpellProjectileDurationAoECold

Level 70

Cremationskill

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

SpellAoEFireDurationProjectileOrb

Level 70

Cremation of Exhumingskill

A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.

SpellAoEFireDurationProjectileOrb

Level 70

Cremation of the Volcanoskill

Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.

SpellAoEFireDurationProjectileOrb

Level 70

Crushing Fistskill

Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.

AttackMeleeSlamAoERetaliation

Level 4

Cycloneskill

Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

AttackAoEMeleeMovementChannelling

Level 28

Cyclone of Tumultskill

Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

AttackAoEMeleeMovementChannelling

Level 28

Dark Pactskill

This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.

MinionSpellAoEChainingChaosNova

Level 28

Dark Pact of Trarthusskill

This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.

SpellAoEChaosNova

Level 28

Dashskill

Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.

SpellMovementTravelBlink

Level 4

Decoy Totemskill

Summons a totem that taunts nearby monsters to attack it.

TotemSpellAoE

Level 4

Defiance Bannerskill

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

AoESpellDurationAura

Level 16

Desecrateskill

Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.

SpellAoEDurationChaos

Level 16

Despairskill

Curses all targets in an area, lowering their chaos resistance.

SpellAoEDurationChaosCurseHex

Level 24

Destructive Linkskill

Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

CriticalSpellDurationLink

Level 34

Determinationskill

Casts an aura that grants armour to you and your allies.

AuraSpellAoEPhysical

Level 24

Detonate Deadskill

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.

SpellAoEFire

Level 4

Detonate Dead of Chain Reactionskill

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.

SpellAoEFire

Level 4

Detonate Dead of Scavengingskill

Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.

SpellAoEFire

Level 4

Detonate Minesskill

Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.

MineSpell

Level 8

Devouring Totemskill

Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.

TotemSpell

Level 4

Dischargeskill

Discharge all the character's charges to deal elemental damage to all nearby monsters.

SpellAoEFireColdLightningNova

Level 70

Discharge of Miseryskill

Discharge all the character's charges to deal elemental damage to all nearby monsters.

SpellAoEFireColdLightningNova

Level 70

Disciplineskill

Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.

AuraSpellAoE

Level 24

Divine Blastskill

Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.

AoEAttackPhysicalDurationFire

Level 70

Divine Ireskill

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.

LightningSpellAoEChannellingPhysical

Level 70

Divine Ire of Disintegrationskill

Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.

LightningSpellAoEChannellingPhysical

Level 70

Divine Ire of Holy Lightningskill

Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.

LightningSpellAoEChannellingPhysical

Level 70

Divine Retributionskill

Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.

SpellAoELightningPhysicalRetaliation

Level 70

Dominating Blowskill

Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

AttackMinionDurationMeleeStrike

Level 28

Dominating Blow of Inspiringskill

Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.

AttackMinionDurationMeleeStrike

Level 28

Double Strikeskill

Performs two fast strikes with a melee weapon.

AttackMeleeStrikePhysical

Level 1

Double Strike of Impalingskill

Performs two fast strikes with a melee weapon.

AttackMeleeStrikePhysical

Level 1

Double Strike of Momentumskill

Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.

AttackMeleeStrike

Level 1

Dread Bannerskill

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

AoESpellDurationAura

Level 24

Dual Strikeskill

Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.

CriticalAttackMeleeStrike

Level 1

Dual Strike of Ambidexterityskill

Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.

AttackMeleeStrike

Level 1

Earthquakeskill

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeDurationSlam

Level 28

Earthquake of Amplificationskill

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeDurationSlam

Level 28

Earthshatterskill

Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

AttackAoEMeleeSlamDuration

Level 12

Earthshatter of Fragilityskill

Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

AttackAoEMeleeSlamDuration

Level 12

Earthshatter of Prominenceskill

Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.

AttackAoEMeleeSlamDuration

Level 12

Elemental Hitskill

Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.

AttackMeleeStrikeFireColdLightningAoEPrismatic

Level 70

Elemental Hit of the Spectrumskill

Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.

AttackProjectileFireColdLightningAoEBow

Level 12

Elemental Weaknessskill

Curses all targets in an area, lowering their elemental resistances.

SpellAoEDurationCurseHex

Level 24

Enduring Cryskill

Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.

WarcryAoEDuration

Level 10

Energy Bladeskill

Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.

SpellLightning

Level 70

Enfeebleskill

Curses all targets in an area, reducing their accuracy and making them deal less damage.

SpellAoEDurationCurseHex

Level 24

Ensnaring Arrowskill

Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.

AttackProjectileAoEBow

Level 16

Essence Drainskill

Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.

SpellProjectileDurationChaosAoE

Level 70

Essence Drain of Desperationskill

Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.

SpellProjectileDurationChaosAoE

Level 70

Essence Drain of Wickednessskill

Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.

SpellProjectileDurationChaosAoE

Level 70

Ethereal Knivesskill

Fires an arc of knives outwards in front of the caster which deal physical damage.

SpellProjectilePhysical

Level 70

Ethereal Knives of Lingering Bladesskill

Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.

SpellProjectilePhysicalDuration

Level 70

Ethereal Knives of the Massacreskill

Fires a circle of knives outwards around the caster which deal physical damage.

SpellProjectilePhysical

Level 70

Eviscerateskill

Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.

AttackMeleeAoERetaliationPhysical

Level 16

Explosive Arrowskill

Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.

AttackProjectileAoEDurationFireBow

Level 28

Explosive Concoctionskill

Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

AttackAoEFireColdLightningProjectile

Level 28

Explosive Concoction of Destructionskill

Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.

CriticalAttackAoEFireColdLightningProjectile

Level 28

Explosive Trapskill

Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

TrapSpellAoEFirePhysical

Level 1

Explosive Trap of Magnitudeskill

Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.

TrapSpellAoEPhysical

Level 1

Explosive Trap of Shrapnelskill

Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

TrapSpellAoEFirePhysical

Level 1

Exsanguinateskill

Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.

SpellChainingPhysicalDuration

Level 70

Exsanguinate of Transmissionskill

Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.

SpellChainingPhysicalDuration

Level 70

Eye of Winterskill

Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.

SpellProjectileCold

Level 70

Eye of Winter of Finalityskill

Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.

SpellProjectileCold

Level 70

Eye of Winter of Transienceskill

Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.

SpellProjectileCold

Level 70

Fire Trapskill

Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.

TrapSpellDurationAoEFire

Level 12

Fire Trap of Blastingskill

Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.

TrapSpellDurationAoEFire

Level 12

Fireballskill

Launches a series of fireballs in a spiral around the caster.

ProjectileSpellAoEVaalFire

Level 70

Fireballskill

Unleashes a ball of fire towards a target which explodes, damaging nearby foes.

ProjectileSpellAoEFire

Level 70

Firestormskill

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

SpellAoEDurationFire

Level 70

Firestormskill

A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.

SpellAoEDurationFireVaal

Level 70

Firestorm of Meteorsskill

A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.

SpellAoEFire

Level 70

Firestorm of Peltingskill

Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.

SpellAoEDurationFire

Level 70

Flame Dashskill

Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.

SpellMovementDurationFireTravelBlink

Level 70

Flame Dash of Returnskill

Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.

SpellMovementDurationFire

Level 70

Flame Linkskill

Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

SpellDurationLinkFire

Level 34

Flame Surgeskill

Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.

SpellAoEFireDuration

Level 70

Flame Surge of Combustingskill

Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.

SpellAoEFireDuration

Level 70

Flame Wallskill

Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.

SpellAoEDurationFire

Level 70

Flameblastskill

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

SpellAoEVaalFireChannelling

Level 70

Flameblastskill

Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.

SpellAoEFireChannelling

Level 70

Flameblast of Celerityskill

Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.

SpellAoEFireChannelling

Level 70

Flameblast of Contractionskill

Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.

SpellAoEFireChannelling

Level 70

Flamethrower Trapskill

Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.

TrapSpellDurationAoEFire

Level 28

Flamethrower Trap of Stabilityskill

Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.

TrapSpellDurationAoEFire

Level 28

Flammabilityskill

Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

SpellAoEDurationFireCurseHex

Level 24

Flesh Offeringskill

Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

MinionSpellDuration

Level 12

Flesh and Stoneskill

Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.

SpellAuraAoEStancePhysical

Level 16

Flicker Strikeskill

Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.

AttackMeleeStrikeMovementDuration

Level 10

Flicker Strike of Powerskill

Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.

CriticalAttackMeleeStrikeMovementDuration

Level 10

Forbidden Riteskill

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.

SpellAoEChaosProjectile

Level 70

Forbidden Rite of Soul Sacrificeskill

Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.

SpellAoEChaosProjectile

Level 16

Freezing Pulseskill

An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.

SpellProjectileCold

Level 70

Frenzyskill

Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

AttackProjectileBow

Level 16

Frenzy of Onslaughtskill

Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.

AttackMeleeStrike

Level 16

Frost Bladesskill

Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.

AttackProjectileMeleeStrikeCold

Level 1

Frost Blades of Katabasisskill

Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.

AttackMeleeStrikeColdAoEDuration

Level 1

Frost Bombskill

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

SpellAoEDurationColdOrb

Level 70

Frost Bomb of Forthcomingskill

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

SpellAoEDurationCold

Level 70

Frost Bomb of Instabilityskill

Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.

SpellAoEDurationCold

Level 70

Frost Shieldskill

Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.

CriticalSpellAoEDurationCold

Level 34

Frost Wallskill

Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.

SpellDurationCold

Level 4

Frost Wall of Encroachmentskill

Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.

SpellDurationCold

Level 4

Frostbiteskill

Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.

SpellAoEDurationColdCurseHex

Level 24

Frostblinkskill

Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.

SpellMovementDurationColdTravelBlinkAoE

Level 70

Frostblink of Wintry Blastskill

Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.

SpellMovementColdTravelAoE

Level 70

Frostboltskill

Fires a slow-moving projectile that pierces through enemies, dealing cold damage.

SpellProjectileCold

Level 70

Frozen Legionskill

This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

SpellColdAttackMeleeAoE

Level 39

Frozen Legion of Rallyingskill

This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

SpellColdAttackMeleeAoE

Level 39

Galvanic Arrowskill

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.

LightningAttackProjectileAoEBow

Level 1

Galvanic Arrow of Energyskill

Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.

LightningAttackAoEBow

Level 1

Galvanic Arrow of Surgingskill

Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target

LightningAttackProjectileAoEBow

Level 1

Galvanic Fieldskill

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

SpellAoEDurationLightningChainingOrb

Level 70

Galvanic Field of Intensityskill

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.

SpellAoEDurationLightningChainingOrb

Level 70

General's Cryskill

Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.

WarcryAoEDuration

Level 70

Glacial Cascadeskill

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.

SpellAoEColdPhysical

Level 70

Glacial Cascade of the Fissureskill

Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.

SpellAoEColdPhysical

Level 28

Glacial Hammerskill

Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.

AttackMeleeStrikeCold

Level 1

Glacial Hammer of Shatteringskill

Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.

CriticalAttackMeleeStrikeCold

Level 1

Glacial Shield Swipeskill

Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.

AttackMeleeAoEColdPhysicalRetaliation

Level 16

Graceskill

Casts an aura that grants evasion to you and your allies.

AuraSpellAoE

Level 24

Ground Slamskill

Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeSlam

Level 1

Ground Slam of Earthshakingskill

Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.

AttackAoEMeleeSlam

Level 1

Hasteskill

Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.

AuraSpellAoE

Level 24

Hatredskill

Casts an aura that grants extra cold damage based on physical damage to you and your allies.

AuraSpellAoECold

Level 24

Heavy Strikeskill

Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.

AttackMeleeStrike

Level 1

Heavy Strike of Trarthusskill

Attacks enemies with a forceful blow. Requires a Staff.

AttackMeleeStrike

Level 70

Herald of Agonyskill

Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.

SpellHeraldMinionChaosPhysical

Level 16

Herald of Ashskill

Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).

SpellAoEFireHeraldDuration

Level 16

Herald of Iceskill

Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

SpellAoEColdHerald

Level 16

Herald of Purityskill

Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.

SpellHeraldMinionDurationPhysical

Level 16

Herald of Thunderskill

Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.

SpellAoEDurationLightningHerald

Level 16

Hexblastskill

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

SpellAoEChaosHex

Level 70

Hexblast of Contradictionskill

Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.

SpellAoEChaosHex

Level 70

Hexblast of Havocskill

Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.

SpellAoEChaosHex

Level 70

Holy Flame Totemskill

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

TotemSpellProjectileFireChannellingPhysicalAoE

Level 70

Holy Flame Totem of Ireskill

Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.

TotemSpellProjectileFireChannellingPhysicalAoE

Level 70

Holy Hammersskill

Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.

AttackSlamMeleeAoELightning

Level 28

Holy Strikeskill

Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.

MinionAttackMeleeStrikeLightningDuration

Level 1

Holy Sweepskill

Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.

AttackAoEMeleeLightning

Level 12

Hydrosphereskill

Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

SpellAoEDurationColdOrbLightningPhysical

Level 70

Ice Crashskill

Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.

AttackAoEMeleeColdSlam

Level 28

Ice Crash of Cadenceskill

Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.

AttackAoEMeleeColdSlam

Level 28

Ice Novaskill

A circle of ice expands from the caster.

SpellAoEColdNova

Level 70

Ice Novaskill

A chilling circle of ice expands from the caster, repeating from every enemy it hits.

SpellAoEVaalColdNova

Level 70

Ice Nova of Deep Freezeskill

A circle of ice expands from the caster.

SpellAoEColdNova

Level 70

Ice Nova of Frostboltsskill

A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

SpellAoEColdNova

Level 70

Ice Shotskill

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.

AttackProjectileAoEColdBow

Level 1

Ice Shot of Penetrationskill

Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.

AttackProjectileAoEColdBow

Level 1

Ice Spearskill

Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.

CriticalSpellProjectileCold

Level 70

Ice Spear of Splittingskill

Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.

SpellProjectileCold

Level 70

Ice Trapskill

Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.

TrapSpellAoECold

Level 28

Ice Trap of Hollownessskill

Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.

TrapSpellAoECold

Level 28

Icicle Mineskill

Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

MineCriticalSpellProjectileColdAuraAoE

Level 12

Icicle Mine of Fanningskill

Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.

MineCriticalSpellProjectileColdAuraAoE

Level 12

Icicle Mine of Sabotageskill

Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

MineCriticalSpellProjectileColdAuraAoE

Level 12

Immortal Callskill

Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.

SpellDurationGuard

Level 34

Incinerateskill

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.

SpellFireChannellingAoE

Level 70

Incinerate of Expanseskill

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.

SpellFireChannellingAoE

Level 70

Incinerate of Ventingskill

Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.

SpellFireChannellingAoE

Level 70

Infernal Blowskill

Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeStrikeFireDuration

Level 12

Infernal Blow of Immolationskill

Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeStrikeFireDuration

Level 12

Infernal Cryskill

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.

WarcryAoEDurationFireAttackMeleeTrigger

Level 24

Intimidating Cryskill

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

WarcryAoEDurationPhysical

Level 10

Intuitive Linkskill

Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

TriggerSpellDurationLink

Level 34

Kinetic Blastskill

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

AttackProjectileAoE

Level 70

Kinetic Blast of Clusteringskill

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

AttackProjectileAoEPhysical

Level 70

Kinetic Boltskill

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.

AttackProjectile

Level 70

Kinetic Bolt of Fragmentationskill

Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.

AttackProjectile

Level 1

Kinetic Fusilladeskill

Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.

AttackProjectileDurationAoE

Level 70

Kinetic Fusillade of Detonationskill

Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.

AttackProjectileDurationAoE

Level 70

Kinetic Rainskill

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.

AttackAoEProjectileDurationTrigger

Level 70

Kinetic Rain of Impactskill

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.

AttackAoEProjectile

Level 70

Lacerateskill

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.

AttackAoEMeleePhysical

Level 12

Lacerate of Butcheringskill

Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.

AttackAoEMelee

Level 12

Lacerate of Haemorrhageskill

Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.

AttackAoEMeleePhysical

Level 12

Lancing Steelskill

Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.

AttackProjectilePhysical

Level 28

Lancing Steel of Sprayingskill

Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.

AttackProjectile

Level 28

Leap Slamskill

Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.

AttackAoEMeleeMovementTravelSlam

Level 10

Leap Slam of Groundbreakingskill

Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.

AttackAoEMeleeMovementTravelSlam

Level 10

Lightning Arrowskill

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.

AttackAoEProjectileLightningBow

Level 12

Lightning Arrow of Electrocutionskill

Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.

AttackProjectileLightningBow

Level 12

Lightning Conduitskill

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

SpellAoELightning

Level 70

Lightning Conduit of the Heavensskill

Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.

SpellAoELightning

Level 70

Lightning Spire Trapskill

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

TrapCriticalSpellDurationAoELightning

Level 28

Lightning Spire Trap of Overloadingskill

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

TrapSpellDurationAoELightning

Level 28

Lightning Spire Trap of Zappingskill

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

TrapSpellDurationAoELightning

Level 28

Lightning Strikeskill

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.

AttackProjectileMeleeStrikeLightning

Level 12

Lightning Strike of Arcingskill

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.

AttackProjectileMeleeStrikeLightningChaining

Level 12

Lightning Tendrilsskill

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

CriticalSpellAoELightningChannelling

Level 70

Lightning Tendrils of Eccentricityskill

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.

CriticalSpellAoELightningChannelling

Level 70

Lightning Tendrils of Escalationskill

While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.

SpellAoELightningChannelling

Level 70

Lightning Trapskill

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

TrapCriticalSpellProjectileLightning

Level 12

Lightning Trap of Sparkingskill

Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

TrapCriticalSpellProjectileLightning

Level 12

Lightning Warpskill

Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.

SpellAoEDurationMovementLightningTravel

Level 70

Malevolenceskill

Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.

AuraSpellAoE

Level 24

Manabondskill

Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.

SpellAoELightningArcane

Level 70

Mirror Arrowskill

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.

AttackMinionDurationMovementTravelBow

Level 10

Mirror Arrow of Bombarding Clonesskill

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.

AttackMinionDurationMovementTravelBow

Level 10

Mirror Arrow of Prismatic Clonesskill

Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.

AttackMinionDurationMovementTravelPrismaticBow

Level 10

Molten Shellskill

Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.

SpellAoEDurationFirePhysicalGuard

Level 16

Molten Strikeskill

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.

AttackProjectileAoEMeleeStrikeFire

Level 1

Molten Strike of the Zenithskill

Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.

AttackProjectileAoEMeleeStrikeFire

Level 1

Orb of Stormsskill

Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.

LightningSpellAoEChainingOrb

Level 70

Orb of Storms of Squallsskill

Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.

LightningSpellAoEChainingOrb

Level 70

Penance Brandskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.

SpellAoEPhysicalLightningDurationBrand

Level 28

Penance Brand of Conductionskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.

SpellAoEPhysicalLightningDurationBrand

Level 28

Penance Brand of Dissipationskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.

SpellAoEPhysicalLightningDurationBrand

Level 28

Perforateskill

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.

AttackAoEMeleeSlam

Level 1

Perforate of Bloodshedskill

Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.

PhysicalAttackAoEMeleeSlam

Level 1

Perforate of Dualityskill

Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.

AttackAoEMeleeSlam

Level 1

Pestilent Strikeskill

Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.

AttackMeleeStrikeAoEDurationChaos

Level 28

Petrified Bloodskill

Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.

Spell

Level 24

Phase Runskill

Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.

SpellDurationMovementPhysicalTravel

Level 34

Plague Bearerskill

Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.

SpellChaosAoE

Level 24

Poacher's Markskill

Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.

PhysicalSpellCurseMark

Level 16

Poisonous Concoctionskill

Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

AttackAoEChaosProjectile

Level 12

Poisonous Concoction of Bouncingskill

Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.

AttackAoEChaosProjectileChaining

Level 12

Portalskill

Creates a portal to the current area's town.

Spell

Level 10

Power Siphonskill

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

CriticalAttackProjectile

Level 70

Power Siphonskill

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.

CriticalAttackProjectileVaal

Level 70

Power Siphon of the Archmageskill

Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

AttackProjectileLightning

Level 70

Precisionskill

Casts an aura that grants accuracy and critical strike chance to you and your allies.

AuraCriticalSpellAoE

Level 10

Prideskill

Casts an aura that causes nearby enemies to take more physical damage.

SpellAoEAuraPhysical

Level 24

Protective Linkskill

Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

SpellDurationLink

Level 34

Punctureskill

Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.

AttackProjectileDurationPhysicalBow

Level 4

Puncture of Shankingskill

Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.

AttackMeleeStrikeDurationPhysical

Level 4

Punishmentskill

Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.

SpellAoEDurationCurseHex

Level 24

Purifying Flameskill

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

FireSpellAoEDurationPhysical

Level 70

Purifying Flame of Revelationsskill

A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.

FireSpellAoEDurationPhysical

Level 70

Purity of Elementsskill

Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.

AuraSpellAoE

Level 24

Purity of Fireskill

Casts an aura that grants fire resistance to you and your allies.

AuraSpellAoEFire

Level 24

Purity of Iceskill

Casts an aura that grants cold resistance to you and your allies.

AuraSpellAoECold

Level 24

Purity of Lightningskill

Casts an aura that grants lightning resistance to you and your allies.

AuraSpellAoELightning

Level 24

Pyroclast Mineskill

Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.

MineSpellProjectileFireAoEAuraNova

Level 28

Pyroclast Mine of Sabotageskill

Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.

MineSpellProjectileFireAoEAuraNova

Level 28

Quickstepskill

Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.

SpellMovementTravelBlink

Level 1

Rage Vortexskill

Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.

AttackMeleeAoEDuration

Level 28

Rage Vortex of Berserkingskill

Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.

AttackMeleeAoE

Level 28

Rain of Arrowsskill

Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

AttackAoEProjectileBow

Level 12

Rain of Arrows of Artilleryskill

Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.

AttackAoEProjectileBow

Level 12

Rain of Arrows of Saturationskill

Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

AttackAoEProjectileBow

Level 12

Raise Spectreskill

Raises a spectral version of a defeated foe as a minion to fight for you in battle.

SpellMinion

Level 28

Raise Spectre of Transienceskill

Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.

SpellMinionDuration

Level 28

Raise Zombieskill

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.

SpellMinion

Level 1

Raise Zombie of Fallingskill

Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.

SpellMinion

Level 1

Raise Zombie of Slammingskill

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.

SpellMinion

Level 1

Rallying Cryskill

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.

WarcryAoEDuration

Level 24

Reapskill

A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.

SpellPhysicalAoEDuration

Level 70

Reapskill

Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.

SpellPhysicalAoEDurationVaal

Level 70

Reaveskill

Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

AttackAoEMelee

Level 12

Reave of Refractionskill

Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

AttackAoEMelee

Level 12

Rejuvenation Totemskill

Summons a totem that has an aura which regenerates life for you and your nearby allies.

TotemAuraSpellAoE

Level 4

Righteous Fireskill

Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.

SpellAoEFire

Level 16

Righteous Fire of Arcane Devotionskill

Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.

SpellAoEFire

Level 16

Rolling Magmaskill

Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.

SpellAoEFireProjectileChaining

Level 70

Scorching Rayskill

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

SpellFireDurationChannelling

Level 70

Scorching Ray of Immolationskill

Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.

SpellFireDurationChannelling

Level 70

Scourge Arrowskill

Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.

AttackProjectileChannellingChaosBow

Level 28

Scourge Arrow of Menaceskill

Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.

AttackProjectileChaosBow

Level 28

Searing Bondskill

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.

SpellTotemFire

Level 70

Searing Bond of Detonationskill

Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.

SpellTotemFireAoEDuration

Level 70

Seismic Cryskill

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.

WarcryAoEDuration

Level 16

Seismic Trapskill

Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

TrapSpellDurationAoEPhysical

Level 28

Seismic Trap of Swellsskill

Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

TrapSpellAoEPhysical

Level 28

Shattering Steelskill

Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.

AttackProjectileAoEPhysical

Level 12

Shattering Steel of Ammunitionskill

Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.

AttackProjectileAoEPhysicalDuration

Level 12

Shield Chargeskill

Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.

AttackMeleeAoEMovementTravelPhysical

Level 4

Shield Crushskill

Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.

AttackMeleeAoEPhysical

Level 1

Shield Crush of the Chieftainskill

Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.

AttackMeleeAoEFire

Level 1

Shield of Lightskill

Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.

AttackMeleeAoELightningPhysicalRetaliation

Level 16

Shock Novaskill

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.

SpellAoELightningNova

Level 70

Shock Nova of Processionskill

Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.

SpellAoELightningNova

Level 70

Shockwave Totemskill

Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies

TotemSpellAoEPhysicalNova

Level 28

Shockwave Totem of Authorityskill

Summons a totem that shakes the earth around you, damaging enemies.

TotemSpellAoEPhysicalNova

Level 28

Shrapnel Ballistaskill

Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.

AttackProjectileTotemBow

Level 4

Shrapnel Ballista of Steelskill

Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.

AttackProjectileTotemPhysicalBow

Level 4

Siege Ballistaskill

Summons a ballista totem that attacks with piercing arrows. Requires a Bow.

AttackProjectileTotemBow

Level 12

Siege Ballista of Splinteringskill

Summons a ballista totem that attacks with forking arrows. Requires a Bow.

AttackProjectileTotemBow

Level 12

Siege Ballista of Trarthusskill

Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.

AttackProjectileTotemBow

Level 12

Sigil of Powerskill

Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.

SpellAoEDurationLightningArcane

Level 34

Siphoning Trapskill

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.

TrapSpellDurationAoECold

Level 10

Siphoning Trap of Painskill

Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.

TrapSpellDurationAoECold

Level 70

Smiteskill

Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

LightningMeleeAttackAoEDurationStrikeAura

Level 1

Smite of Divine Judgementskill

Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

LightningMeleeAttackAoEStrike

Level 1

Smoke Mineskill

Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.

MineSpellAoEDurationMovementTravelBlink

Level 10

Snipeskill

Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

AttackProjectileChannellingPhysicalBow

Level 34

Sniper's Markskill

Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.

SpellCurseMark

Level 4

Somatic Shellskill

Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.

DurationPhysicalAttackAoEProjectile

Level 70

Soul Linkskill

Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

SpellDurationLink

Level 34

Soulrendskill

Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

ChaosSpellAoEDurationProjectile

Level 70

Soulrend of Reapingskill

Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.

ChaosSpellProjectile

Level 70

Soulrend of the Spiralskill

Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.

ChaosSpellAoEDurationProjectile

Level 70

Sparkskill

Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

SpellProjectileDurationVaalLightning

Level 70

Sparkskill

Launches unpredictable sparks that move randomly until they hit an enemy or expire.

SpellProjectileDurationLightning

Level 70

Spark of Unpredictabilityskill

Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.

SpellProjectileDurationLightning

Level 70

Spark of the Novaskill

Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.

SpellProjectileDurationLightning

Level 70

Spectral Helixskill

Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.

AttackProjectile

Level 12

Spectral Helix of Trarthusskill

Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.

TrapAttackProjectile

Level 12

Spectral Shield Throwskill

Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

AttackProjectilePhysical

Level 28

Spectral Shield Throw of Shatteringskill

Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

AttackProjectileCold

Level 28

Spectral Shield Throw of Trarthusskill

Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.

AttackProjectilePhysical

Level 28

Spectral Throwskill

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

AttackProjectile

Level 1

Spectral Throw of Materialisingskill

Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.

AttackProjectile

Level 1

Spectral Throw of Trarthusskill

Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.

TrapAttackProjectile

Level 1

Spellslingerskill

Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.

TriggerSpell

Level 24

Spirit Offeringskill

Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

MinionSpellDuration

Level 12

Split Arrowskill

Fires multiple arrows at different targets.

AttackProjectileBow

Level 1

Split Arrow of Splittingskill

Fires an arrow that splits to hit different targets.

AttackProjectileBow

Level 1

Splitting Steelskill

Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.

AttackProjectileAoEPhysical

Level 1

Splitting Steel of Ammunitionskill

Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

AttackProjectileAoEPhysical

Level 1

Static Strikeskill

Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.

AttackMeleeStrikeAoEDurationLightningChaining

Level 12

Static Strike of Gathering Lightningskill

Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.

AttackMeleeStrikeDurationLightningChaining

Level 12

Steelskinskill

Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.

SpellDurationGuard

Level 4

Storm Brandskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.

LightningSpellAoEChainingDurationBrand

Level 12

Storm Brand of Indecisionskill

Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.

LightningSpellAoEChainingDurationBrand

Level 12

Storm Burstskill

Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

AoESpellLightningChannellingDurationPhysical

Level 70

Storm Burst of Repulsionskill

Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.

AoESpellLightningChannellingDurationPhysical

Level 70

Storm Callskill

Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.

SpellAoEDurationVaalLightning

Level 70

Storm Callskill

Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.

SpellAoEDurationLightning

Level 70

Storm Call of Trarthusskill

Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.

SpellAoEDurationPhysical

Level 70

Storm Rainskill

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

AttackAoELightningProjectileBow

Level 28

Storm Rain of the Conduitskill

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.

AttackAoELightningProjectileBow

Level 28

Storm Rain of the Fenceskill

Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.

AttackAoELightningProjectileBow

Level 28

Stormbindskill

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

SpellAoEChannellingLightningDurationArcane

Level 70

Stormbind of Teleportationskill

Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.

SpellAoEChannellingLightningDurationArcaneMovementTravelBlink

Level 70

Stormblast Mineskill

Throws a mine that deals damage in an area when detonated.

MineSpellAoELightningAuraNova

Level 1

Summon Carrion Golemskill

Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.

PhysicalMinionSpellGolem

Level 34

Summon Carrion Golem of Hordesskill

Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.

PhysicalMinionSpellGolem

Level 34

Summon Carrion Golem of Scavengingskill

Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.

PhysicalMinionSpellGolem

Level 34

Summon Chaos Golemskill

Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

ChaosMinionSpellGolem

Level 34

Summon Chaos Golem of Hordesskill

Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

ChaosMinionSpellGolem

Level 34

Summon Chaos Golem of the Maelströmskill

Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.

ChaosMinionSpellGolem

Level 34

Summon Flame Golemskill

Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

FireMinionSpellGolem

Level 34

Summon Flame Golem of Hordesskill

Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.

FireMinionSpellGolem

Level 34

Summon Flame Golem of the Meteorskill

Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.

FireMinionSpellGolem

Level 34

Summon Holy Relicskill

Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.

MinionSpell

Level 4

Summon Holy Relic of Convictionskill

Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.

MinionSpell

Level 4

Summon Ice Golemskill

Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.

CriticalColdMinionSpellGolem

Level 34

Summon Ice Golem of Hordesskill

Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.

ColdMinionSpellGolem

Level 34

Summon Ice Golem of Shatteringskill

Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.

ColdMinionSpellGolem

Level 34

Summon Lightning Golemskill

Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

LightningMinionSpellGolem

Level 34

Summon Lightning Golem of Hordesskill

Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.

LightningMinionSpellGolem

Level 34

Summon Raging Spiritskill

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

SpellMinionDurationFire

Level 4

Summon Raging Spirit of Enormityskill

Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.

SpellMinionDurationFire

Level 4

Summon Reaperskill

Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.

PhysicalMinionSpell

Level 28

Summon Reaper of Evisceratingskill

Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.

PhysicalMinionSpell

Level 28

Summon Reaper of Revenantsskill

Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.

MinionSpell

Level 28

Summon Skeletonsskill

Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.

SpellMinionDuration

Level 10

Summon Skeletons of Archersskill

Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.

SpellMinionDuration

Level 10

Summon Skeletons of Magesskill

Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.

SpellMinionDurationPrismatic

Level 10

Summon Skitterbotsskill

Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.

TrapMineSpellMinionColdLightningAoEAura

Level 16

Summon Stone Golemskill

Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

MinionSpellGolemPhysical

Level 34

Summon Stone Golem of Hordesskill

Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

MinionSpellGolemPhysical

Level 34

Summon Stone Golem of Safeguardingskill

Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.

MinionSpellGolemPhysical

Level 34

Sunderskill

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

AttackAoEMeleeSlam

Level 12

Sunder of Earthbreakingskill

Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

AttackAoEMeleeSlam

Level 12

Sunder of Trarthusskill

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.

AttackAoEMeleeSlam

Level 12

Swordstormskill

Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.

AttackMeleeAoERetaliation

Level 16

Tectonic Slamskill

Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.

FireAttackAoEMeleeSlam

Level 28

Tectonic Slam of Cataclysmskill

Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.

FireAttackAoEMeleeSlam

Level 28

Tempest Shieldskill

Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.

SpellLightningChaining

Level 16

Temporal Chainsskill

Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.

SpellAoEDurationCurseHex

Level 24

Temporal Riftskill

Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.

Spell

Level 34

Thunderstormskill

Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.

AttackAoEDurationLightningBowProjectileTrigger

Level 28

Tornadoskill

Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.

SpellDurationPhysicalAoEOrb

Level 34

Tornado Shotskill

Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.

AttackProjectileBow

Level 28

Tornado Shot of Cloudburstskill

Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.

AttackProjectileBow

Level 28

Tornado of Elemental Turbulenceskill

Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.

SpellDurationPhysicalAoEOrbFireColdLightningPrismatic

Level 70

Toxic Rainskill

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.

AttackAoEChaosDurationProjectileBow

Level 12

Toxic Rain of Sporeburstskill

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.

AttackAoEChaosDurationProjectileBow

Level 12

Toxic Rain of Witheringskill

Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.

AttackAoEChaosDurationProjectileBow

Level 12

Unearthskill

Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.

SpellProjectileAoEPhysical

Level 70

Vaal Absolutionskill

Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.

SpellMinionDurationPhysicalLightningVaalAoE

Level 12

Vaal Ancestral Warchiefskill

Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.

AttackTotemMeleeAoEVaalSlam

Level 28

Vaal Animate Weaponskill

Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.

DurationMinionSpellVaalPhysical

Level 4

Vaal Arcskill

A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.

SpellChainingVaalLightningDuration

Level 12

Vaal Arctic Armourskill

Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.

SpellDurationColdVaal

Level 16

Vaal Blade Flurryskill

Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.

AttackAoEChannellingMeleeVaal

Level 28

Vaal Burning Arrowskill

Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.

AttackProjectileAoEVaalFireBow

Level 1

Vaal Caustic Arrowskill

Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.

AttackProjectileAoEDurationChaosVaalBow

Level 1

Vaal Clarityskill

Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.

AuraSpellAoEDurationVaal

Level 10

Vaal Cleaveskill

The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.

AttackAoEMeleeVaalDuration

Level 1

Vaal Cycloneskill

Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.

AttackAoEMeleeDurationVaalMovementChannelling

Level 28

Vaal Detonate Deadskill

Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.

SpellAoEVaalFire

Level 4

Vaal Disciplineskill

Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.

AuraSpellAoEDurationVaal

Level 24

Vaal Dominationskill

This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.

SpellMinionDurationVaalAttackMeleeStrike

Level 28

Vaal Double Strikeskill

Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.

AttackMeleeStrikeDurationVaalPhysical

Level 1

Vaal Earthquakeskill

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeDurationVaalSlam

Level 28

Vaal Flicker Strikeskill

Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.

AttackMeleeStrikeMovementVaalDuration

Level 10

Vaal Glacial Hammerskill

Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.

AttackMeleeStrikeDurationAoEVaalCold

Level 1

Vaal Graceskill

Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.

AuraSpellAoEDurationVaal

Level 24

Vaal Ground Slamskill

Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

AttackAoEMeleeVaalSlam

Level 1

Vaal Hasteskill

Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.

AuraSpellAoEDurationVaal

Level 24

Vaal Ice Shotskill

Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.

AttackProjectileAoEColdVaalDurationBow

Level 1

Vaal Immortal Callskill

Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.

SpellDurationVaalGuard

Level 34

Vaal Impurity of Fireskill

Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.

AuraSpellAoEDurationVaalFire

Level 24

Vaal Impurity of Iceskill

Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.

AuraSpellAoEDurationVaalCold

Level 24

Vaal Impurity of Lightningskill

Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.

AuraSpellAoEDurationVaalLightning

Level 24

Vaal Lightning Arrowskill

Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.

AttackAoEProjectileLightningVaalBow

Level 12

Vaal Lightning Strikeskill

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.

AttackMeleeStrikeDurationVaalLightningProjectile

Level 12

Vaal Lightning Trapskill

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

TrapCriticalSpellProjectileDurationVaalLightning

Level 12

Vaal Lightning Warpskill

Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.

SpellAoEDurationVaalLightningMovementTravel

Level 10

Vaal Molten Shellskill

Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.

SpellAoEDurationFirePhysicalVaalGuard

Level 16

Vaal Molten Strikeskill

Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.

AttackProjectileAoEMeleeStrikeFireChainingVaal

Level 1

Vaal Rain of Arrowsskill

Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

AttackAoEProjectileVaalBow

Level 12

Vaal Reaveskill

Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.

AttackAoEMeleeVaal

Level 12

Vaal Rejuvenation Totemskill

Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.

TotemAuraSpellAoEVaal

Level 4

Vaal Righteous Fireskill

Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.

SpellAoEFireVaalDuration

Level 16

Vaal Smiteskill

Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.

LightningMeleeAttackAoEDurationStrikeAuraVaal

Level 1

Vaal Spectral Throwskill

Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.

AttackProjectileVaal

Level 1

Vaal Summon Skeletonsskill

Summons an army of skeletal soldiers, archers and mages, led by a powerful general.

SpellMinionDurationVaal

Level 10

Vaal Venom Gyreskill

Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

AttackProjectileChaosDurationVaal

Level 12

Vaal Volcanic Fissureskill

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

MeleeAttackProjectileAoESlamFireVaal

Level 12

Vampiric Linkskill

Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

SpellDurationLink

Level 34

Vengeful Cryskill

Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.

WarcryAoEDurationRetaliation

Level 24

Venom Gyreskill

Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.

AttackProjectileChaosDuration

Level 12

Vigilant Strikeskill

Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.

AttackMeleeStrike

Level 4

Viper Strikeskill

Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.

AttackDurationMeleeStrikeChaos

Level 1

Viper Strike of the Mambaskill

Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.

AttackDurationMeleeStrikeChaos

Level 1

Vitalityskill

Casts an aura that grants life regeneration to you and your allies.

AuraSpellAoE

Level 10

Void Sphereskill

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

SpellAoEDurationPhysicalChaosOrb

Level 70

Void Sphere of Rendingskill

Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.

SpellAoEDurationPhysicalChaosOrb

Level 70

Volatile Deadskill

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

SpellAoEFire

Level 12

Volatile Dead of Confinementskill

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

SpellAoEFireDuration

Level 70

Volatile Dead of Seethingskill

Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

SpellAoEFire

Level 12

Volcanic Fissureskill

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

MeleeAttackProjectileAoESlamFire

Level 12

Volcanic Fissure of Snakingskill

Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

MeleeAttackAoESlamFire

Level 12

Voltaxic Burstskill

Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.

SpellAoEChaosLightningNovaDuration

Level 70

Vortexskill

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.

SpellAoEColdDurationNova

Level 70

Vortex of Projectionskill

An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.

SpellAoEColdDurationNova

Level 70

Vulnerabilityskill

Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.

SpellAoEDurationCursePhysicalHex

Level 24

Wall of Forceskill

Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.

SpellDuration

Level 16

War Bannerskill

You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.

AoESpellDurationAuraPhysical

Level 4

Warlord's Markskill

Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.

SpellCurseMark

Level 16

Wave of Convictionskill

An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time

SpellAoEDurationFireLightningPhysical

Level 70

Wave of Conviction of Trarthusskill

An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time

SpellAoEDurationPhysicalFireNova

Level 70

Whirling Bladesskill

Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.

AttackMeleeMovementTravel

Level 10

Wild Strikeskill

Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

AttackMeleeStrikeLightningColdFireProjectileAoEChainingPrismatic

Level 28

Wild Strike of Extremesskill

Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.

AttackMeleeStrikeLightningColdFireProjectileAoEChainingPrismatic

Level 28

Winter Orbskill

Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.

ColdSpellChannellingAoEDurationProjectileOrb

Level 70

Wintertide Brandskill

Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.

SpellAoEColdDurationBrand

Level 70

Witherskill

Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.

SpellAoEDurationChaosChannelling

Level 10

Withering Stepskill

Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.

TravelAoEChaosMovementBlinkSpellDuration

Level 10

Wrathskill

Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.

AuraSpellAoELightning

Level 24

Zealotryskill

Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.

AuraCriticalSpellAoE

Level 24

Added Chaos Damage Supportsupport

Supports any skill that hits enemies.

ChaosSupport

Level 31

Added Cold Damage Supportsupport

Supports any skill that hits enemies.

ColdSupport

Level 8

Added Fire Damage Supportsupport

Supports any skill that hits enemies.

FirePhysicalSupport

Level 8

Added Lightning Damage Supportsupport

Supports any skill that hits enemies.

LightningSupport

Level 8

Additional Accuracy Supportsupport

Supports attack skills.

AttackSupport

Level 8

Advanced Traps Supportsupport

Supports skills which throw traps.

TrapSupport

Level 31

Ancestral Call Supportsupport

Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

SupportMeleeAttackStrike

Level 4

gem
Annihilation Supportsupport

Supports any skill that hits enemies.

ExceptionalAoESupport

Level 72

Arcane Surge Supportsupport

Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.

ArcaneSupportSpellDuration

Level 1

Archmage Supportsupport

Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

LightningArcaneSupportSpell

Level 70

Arrogance Supportsupport

Supports any non-blessing skill with a reservation.

AuraSupport

Level 31

Arrow Nova Supportsupport

Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.

BowAttackSupportProjectile

Level 8

Awakened Added Chaos Damage Supportsupport

Supports any skill that hits enemies.

ChaosSupport

Level 72

Awakened Added Cold Damage Supportsupport

Supports any skill that hits enemies.

ColdSupport

Level 72

Awakened Added Fire Damage Supportsupport

Supports any skill that hits enemies.

FirePhysicalSupport

Level 72

Awakened Added Lightning Damage Supportsupport

Supports any skill that hits enemies.

LightningSupport

Level 72

Awakened Ancestral Call Supportsupport

Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

SupportMeleeAttackStrike

Level 72

Awakened Arrow Nova Supportsupport

Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.

BowAttackSupportProjectile

Level 72

Awakened Blasphemy Supportsupport

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

SupportHexAura

Level 72

Awakened Brutality Supportsupport

Supports any skill that deals damage.

PhysicalSupport

Level 72

Awakened Burning Damage Supportsupport

Supports any skill that hits enemies, or can deal burning damage directly.

FireSupport

Level 72

Awakened Cast On Critical Strike Supportsupport

Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

CriticalSupportSpellTrigger

Level 72

Awakened Cast While Channelling Supportsupport

Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.

SupportChannellingSpellTrigger

Level 72

Awakened Chain Supportsupport

Supports projectile skills, and any other skills that chain.

SupportChainingProjectile

Level 72

Awakened Cold Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

ColdSupport

Level 72

Awakened Controlled Destruction Supportsupport

Supports attack skills, or spell skills that deal damage.

SpellCriticalSupport

Level 72

Awakened Deadly Ailments Supportsupport

Supports any skill that hits enemies.

Support

Level 72

Awakened Elemental Damage with Attacks Supportsupport

Supports attack skills.

AttackSupport

Level 72

Awakened Elemental Focus Supportsupport

Supports any skill that hits or burns enemies, or inflicts elemental ailments.

Support

Level 72

Awakened Empower Supportsupport

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 72

Awakened Enhance Supportsupport

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 72

Awakened Enlighten Supportsupport

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 72

Awakened Fire Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.

FireSupport

Level 72

Awakened Fork Supportsupport

Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.

SupportProjectile

Level 72

Awakened Generosity Supportsupport

Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.

SupportAura

Level 72

Awakened Greater Multiple Projectiles Supportsupport

Supports projectile skills.

SupportProjectile

Level 72

Awakened Hextouch Supportsupport

Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

SupportHexTrigger

Level 72

Awakened Increased Area of Effect Supportsupport

Supports any skill with an area of effect.

SupportAoE

Level 72

Awakened Lightning Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.

LightningSupport

Level 72

Awakened Melee Physical Damage Supportsupport

Supports melee attack skills.

MeleePhysicalSupportAttack

Level 72

Awakened Melee Splash Supportsupport

Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.

SupportMeleeAttackStrikeAoE

Level 72

Awakened Minion Damage Supportsupport

Supports skills which create Minions.

SupportMinion

Level 72

Awakened Multistrike Supportsupport

Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

AttackMeleeSupport

Level 72

Awakened Spell Cascade Supportsupport

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

AoESpellSupport

Level 72

Awakened Spell Echo Supportsupport

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

SpellSupport

Level 72

Awakened Swift Affliction Supportsupport

Supports any skill that has a duration, or can hit enemies to inflict ailments on them.

SupportDuration

Level 72

Awakened Unbound Ailments Supportsupport

Supports any skill that hits enemies or inflicts ailments

Support

Level 72

Awakened Unleash Supportsupport

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

SpellSupport

Level 72

Awakened Vicious Projectiles Supportsupport

Supports projectile attack skills.

ProjectileAttackPhysicalChaosSupport

Level 72

Awakened Void Manipulation Supportsupport

Supports any skill that deals damage.

ChaosSupport

Level 72

Ballista Totem Supportsupport

Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.

BowProjectileSupportTotem

Level 70

Barrage Supportsupport

Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.

BowAttackSupportProjectile

Level 70

Behead Supportsupport

Supports strike skills.

SupportMeleeAttackStrike

Level 38

Blasphemy Supportsupport

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

SupportHexAura

Level 31

Blastchain Mine Supportsupport

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

SupportMine

Level 70

Blessed Call Supportsupport

Supports Warcries that are not triggered. Supported Warcries create Consecrated Ground, but have lowered area of effect and cooldown recovery.

SupportWarcryDuration

Level 31

Blind Supportsupport

Supports any skill that hits enemies.

Support

Level 8

Block Chance Reduction Supportsupport

Supports any skill that hits enemies.

SupportDuration

Level 18

Bloodlust Supportsupport

Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.

AttackPhysicalSupportMelee

Level 18

gem
Bloodsoaked Banner Supportsupport

Supports banner skills. Cannot modify the skills of minions.

ExceptionalPhysicalSupportDuration

Level 72

Bloodthirst Supportsupport

Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.

AttackPhysicalSupport

Level 31

Bonechill Supportsupport

Supports any skill that can chill enemies or create chilling areas.

ColdSupport

Level 38

gem
Bonespire Supportsupport

Supports warcry skills you use yourself.

ExceptionalWarcrySupportAttackAoEPhysicalTriggerMelee

Level 72

Brutality Supportsupport

Supports any skill that deals damage.

PhysicalSupport

Level 38

Burning Damage Supportsupport

Supports any skill that hits enemies, or can deal burning damage directly.

FireSupport

Level 31

Cast On Critical Strike Supportsupport

Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

CriticalSupportSpellTrigger

Level 38

Cast on Death Supportsupport

Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

SupportSpellTrigger

Level 38

Cast on Melee Kill Supportsupport

Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

SupportMeleeAttackSpellTrigger

Level 38

gem
Cast on Ward Break Supportsupport

Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

ExceptionalSupportSpellTrigger

Level 76

Cast when Damage Taken Supportsupport

Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

SupportSpellTrigger

Level 38

Cast when Stunned Supportsupport

Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

SupportSpellTrigger

Level 38

Cast while Channelling Supportsupport

Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.

SupportChannellingSpellTrigger

Level 70

Chain Supportsupport

Supports projectile skills, and any other skills that chain.

SupportChainingProjectile

Level 38

Chance to Bleed Supportsupport

Supports attack skills.

AttackPhysicalSupport

Level 1

Chance to Flee Supportsupport

Supports any skill that hits enemies.

Support

Level 8

Chance to Poison Supportsupport

Supports any skill that hits enemies.

ChaosSupport

Level 1

Charged Mines Supportsupport

Supports skills which throw mines.

CriticalSupportMine

Level 70

Charged Traps Supportsupport

Supports skills which throw traps.

CriticalSupportTrap

Level 31

Close Combat Supportsupport

Supports melee attack skills. Cannot support skills which create minions.

SupportMeleeAttackDuration

Level 18

Cluster Traps Supportsupport

Supports traps skills, making them throw extra traps randomly around the targeted location.

TrapSupport

Level 38

Cold Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.

ColdSupport

Level 31

Cold to Fire Supportsupport

Supports any skill that hits enemies.

ColdFireSupport

Level 18

Combustion Supportsupport

Supports any skill that hits enemies.

FireSupport

Level 8

gem
Companionship Supportsupport

Supports skills that create minions which can be damaged. Cannot support triggered skills.

ExceptionalSupportMinion

Level 76

Concentrated Effect Supportsupport

Supports any skill with an area of effect, regardless of whether that skill deals damage.

SupportAoE

Level 18

gem
Congregation Supportsupport

Supports skills which create Minions.

ExceptionalSupportMinion

Level 72

Controlled Blaze Supportsupport

Supports melee attack skills.

FireSupportMeleeAttack

Level 31

Controlled Destruction Supportsupport

Supports attack skills, or spell skills that deal damage.

SpellCriticalSupport

Level 18

gem
Cooldown Recovery Supportsupport

Supports skills that have a cooldown. Cannot modify the skills of minions.

ExceptionalSupport

Level 72

Corrupting Cry Supportsupport

Supports warcry skills. Cannot modify the skills of minions.

AoEPhysicalSupportWarcryDuration

Level 31

Critical Strike Affliction Supportsupport

Supports any skill that hits enemies.

CriticalSupport

Level 31

Cruelty Supportsupport

Supports any skill that hits enemies. Minions cannot gain Cruelty.

SupportDuration

Level 18

gem
Cull the Weak Supportsupport

Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.

ExceptionalSupport

Level 72

Culling Strike Supportsupport

Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.

Support

Level 18

Cursed Ground Supportsupport

Supports non-aura hex curse skills.

AoEDurationSupportHex

Level 31

Damage on Full Life Supportsupport

Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.

AttackSupport

Level 18

Deadly Ailments Supportsupport

Supports any skill that hits enemies.

Support

Level 18

Decay Supportsupport

Supports any skill that hits enemies.

ChaosSupport

Level 38

Devour Supportsupport

Supports any skill that hits enemies.

Support

Level 8

Divine Blessing Supportsupport

Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.

SupportAuraDurationBlessing

Level 31

gem
Divine Sentinel Supportsupport

Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.

ExceptionalAoESupportMinion

Level 72

Earthbreaker Supportsupport

Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.

AttackMeleeSlamAoESupportTotem

Level 8

gem
Eclipse Supportsupport

Supports any skill gem. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 72

Efficacy Supportsupport

Supports any skill that deals damage or has a duration.

SupportDuration

Level 8

gem
Eldritch Blasphemy Supportsupport

Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.

ExceptionalSupportHexAura

Level 72

Elemental Army Supportsupport

Supports skills which create Minions.

SupportMinion

Level 31

Elemental Damage with Attacks Supportsupport

Supports attack skills.

AttackSupport

Level 18

Elemental Focus Supportsupport

Supports any skill that hits or burns enemies, or inflicts elemental ailments.

Support

Level 18

Elemental Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.

Support

Level 31

Elemental Proliferation Supportsupport

Supports any skill that hits enemies, or could otherwise apply elemental ailments.

ColdFireLightningSupportAoE

Level 1

Empower Supportsupport

Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 1

Endurance Charge on Melee Stun Supportsupport

Supports melee attack skills.

SupportMeleeAttack

Level 18

Energy Leech Supportsupport

Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.

Support

Level 31

Enhance Supportsupport

Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 1

Enlighten Supportsupport

Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.

ExceptionalSupport

Level 1

Eternal Blessing Supportsupport

Supports aura skills that reserve life or mana to create auras around you.

SupportAuraBlessing

Level 38

Excommunicate Supportsupport

Supports melee attacks. Does not modify skills used by minions.

LightningFirePhysicalSupportMeleeAttackDuration

Level 31

Exemplar Supportsupport

Supports skills that create minions.

CriticalSupportMinion

Level 18

Expert Retaliation Supportsupport

Supports retaliation skills.

RetaliationSupport

Level 31

Faster Attacks Supportsupport

Supports attack skills.

AttackSupport

Level 8

Faster Casting Supportsupport

Supports non-instant spell skills.

SupportSpell

Level 18

Faster Projectiles Supportsupport

Supports projectile skills.

SupportProjectile

Level 31

Feeding Frenzy Supportsupport

Supports skills which create Minions.

SupportMinionDuration

Level 31

Fire Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.

FireSupport

Level 31

gem
Fissure Supportsupport

Supports slam skills you use yourself, causing them to create fissures when impacting the ground.

ExceptionalSupportAttackAoEMeleeSlamFireTrigger

Level 72

Fist of War Supportsupport

Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.

SlamAttackMeleeAoESupport

Level 38

Flamewood Supportsupport

Supports skills which summon totems. Cannot modify the skills of minions.

SupportTotemSpellAoEFireProjectileTrigger

Level 8

Focused Ballista Supportsupport

Supports skills that summon ballista totems. Cannot modify the skills of minions.

ProjectileSupportTotem

Level 31

Focused Channelling Supportsupport

Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.

ChannellingSpellSupport

Level 31

Fork Supportsupport

Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.

SupportProjectile

Level 31

Fortify Supportsupport

Supports melee attack skills that are not triggered.

AttackSupportMelee

Level 31

gem
Foulgrasp Supportsupport

Supports brand skills that can be recalled.

ExceptionalBrandSupportAoESpellLightningTrigger

Level 72

Fresh Meat Supportsupport

Supports skills that create minions.

CriticalSupportMinion

Level 18

Frigid Bond Supportsupport

Supports link skills.

ColdSupportLinkDuration

Level 70

gem
Frostmage Supportsupport

Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.

ExceptionalColdArcaneSupportSpell

Level 72

Generosity Supportsupport

Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.

SupportAura

Level 31

gem
Gluttony Supportsupport

Supports Projectile Spells you cast yourself. Cannot support orb skills, triggered skills, brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by things other than you.

ExceptionalSupportProjectileSpellDuration

Level 72

gem
Greater Ancestral Call Supportsupport

Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.

ExceptionalSupportMeleeAttackStrike

Level 72

gem
Greater Chain Supportsupport

Supports projectile skills, and any other skills that chain.

ExceptionalSupportChainingProjectile

Level 72

gem
Greater Devour Supportsupport

Supports any skill that hits enemies.

ExceptionalSupport

Level 72

gem
Greater Fork Supportsupport

Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.

ExceptionalSupportProjectile

Level 72

gem
Greater Kinetic Instability Supportsupport

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

ExceptionalCriticalSupportAoETriggerAttackDuration

Level 76

Greater Multiple Projectiles Supportsupport

Supports projectile skills.

SupportProjectile

Level 38

gem
Greater Multistrike Supportsupport

Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

ExceptionalAttackMeleeSupport

Level 72

gem
Greater Spell Cascade Supportsupport

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

AoESpellExceptionalSupport

Level 72

gem
Greater Spell Echo Supportsupport

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

ExceptionalSpellAoESupport

Level 72

gem
Greater Unleash Supportsupport

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

ExceptionalSpellSupport

Level 76

Greater Volley Supportsupport

Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.

SupportProjectile

Level 38

Guardian's Blessing Supportsupport

Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.

SupportAuraBlessingMinion

Level 31

Hallow Supportsupport

Supports melee attacks you use yourself. Does not modify skills used by minions.

PhysicalFireSupportMeleeAttack

Level 1

Hex Bloom Supportsupport

Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.

SupportHex

Level 38

gem
Hexpass Supportsupport

Supports hex curse skills.

ExceptionalSupportHex

Level 72

gem
Hextoad Supportsupport

Supports non-aura hex curse skills.

ExceptionalAoEDurationSupportHexSpellChaos

Level 72

Hextouch Supportsupport

Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

SupportHexTrigger

Level 38

High-Impact Mine Supportsupport

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.

MineSupportAoEAura

Level 70

gem
Hiveborn Supportsupport

Supports offering skills you use yourself.

ExceptionalMinionColdSupportSpellTrigger

Level 72

Hypothermia Supportsupport

Supports any skill that deals damage.

ColdSupport

Level 31

Ice Bite Supportsupport

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

ColdSupport

Level 31

Ignite Proliferation Supportsupport

Supports any skill that hits enemies.

FireSupportAoE

Level 38

Immolate Supportsupport

Supports any skill that hits enemies.

FireSupport

Level 38

Impale Supportsupport

Supports attack skills.

AttackPhysicalSupport

Level 31

Impending Doom Supportsupport

Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.

SupportHexSpellAoEChaosTrigger

Level 31

Increased Area of Effect Supportsupport

Supports any skill with an area of effect.

SupportAoE

Level 38

Increased Critical Damage Supportsupport

Supports any skill that hits enemies.

CriticalSupport

Level 18

Increased Critical Strikes Supportsupport

Supports any skill that hits enemies.

CriticalSupport

Level 8

Infernal Legion Supportsupport

Supports skills which create Minions.

FireAoESupportMinion

Level 70

Infused Channelling Supportsupport

Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.

SupportChannelling

Level 4

Innervate Supportsupport

Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.

LightningSupportDuration

Level 31

Inspiration Supportsupport

Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.

CriticalSupport

Level 31

Intensify Supportsupport

Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.

AoESpellSupport

Level 31

gem
Invention Supportsupport

Supports skills which throw Traps or Mines.

ExceptionalSupportTrapMine

Level 72

gem
Invert the Rules Supportsupport

Supports any skill that hits enemies.

ExceptionalSupport

Level 72

Iron Grip Supportsupport

Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.

ProjectilePhysicalSupport

Level 18

Iron Will Supportsupport

Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.

SpellSupport

Level 18

Item Rarity Supportsupport

Supports any skill that can kill enemies.

Support

Level 31

Kinetic Instability Supportsupport

Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

SupportAoETriggerAttackDuration

Level 70

Knockback Supportsupport

Supports any skill that hits enemies.

Support

Level 8

Less Duration Supportsupport

Supports any skill that has a duration.

SupportDuration

Level 31

gem
Lethal Dose Supportsupport

Supports any skill that hits enemies.

ExceptionalChaosSupport

Level 72

Life Gain on Hit Supportsupport

Supports attack skills.

AttackSupport

Level 8

Life Leech Supportsupport

Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.

Support

Level 31

Lifetap Supportsupport

Supports any non-blessing skill. Minions cannot gain the Lifetap buff.

SupportDuration

Level 8

Lightning Penetration Supportsupport

Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.

LightningSupport

Level 31

Living Lightning Supportsupport

Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.

LightningSupportSpellMinionDurationTrigger

Level 18

Locus Mine Supportsupport

Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.

BowAttackSupportProjectileMine

Level 8

gem
Machinations Supportsupport

Supports skills that hit enemies. Cannot modify the skills of minions.

ExceptionalPhysicalChaosSupport

Level 72

Maim Supportsupport

Supports attack skills, or other skills that can maim enemies.

AttackPhysicalSupport

Level 8

Mana Leech Supportsupport

Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.

Support

Level 31

Manaforged Arrows Supportsupport

Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills

BowSupportTrigger

Level 8

Mark On Hit Supportsupport

Supports mark curse skills.

SupportMarkTrigger

Level 38

Meat Shield Supportsupport

Supports skills which create Minions.

SupportMinion

Level 31

Melee Physical Damage Supportsupport

Supports melee attack skills.

MeleePhysicalSupportAttack

Level 18

Melee Splash Supportsupport

Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.

SupportMeleeAttackStrikeAoE

Level 8

Minefield Supportsupport

Supports skills which throw mines.

SupportMine

Level 38

Minion Damage Supportsupport

Supports skills which create Minions.

SupportMinion

Level 8

Minion Life Supportsupport

Supports skills which create Minions.

SupportMinion

Level 18

gem
Minion Pact Supportsupport

Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

ExceptionalSpellMinionPhysicalSupport

Level 72

Minion Speed Supportsupport

Supports skills which create Minions.

MovementSupportMinion

Level 18

Mirage Archer Supportsupport

Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

BowAttackSupportDuration

Level 4

Momentum Supportsupport

Supports attack skills that aren't triggered.

AttackSupportDuration

Level 1

More Duration Supportsupport

Supports any skill with a duration.

SupportDuration

Level 31

Multiple Projectiles Supportsupport

Supports projectile skills.

SupportProjectile

Level 8

Multiple Totems Supportsupport

Supports skills which summon totems.

TotemSupport

Level 38

Multiple Traps Supportsupport

Supports traps skills, making them throw extra traps in a line.

SupportTrap

Level 8

Multistrike Supportsupport

Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.

AttackMeleeSupport

Level 38

Nightblade Supportsupport

Supports attack skills. Cannot support skills which create minions.

AttackCriticalSupport

Level 18

Overcharge Supportsupport

Supports any skill that hits enemies.

LightningSupport

Level 18

Overexertion Supportsupport

Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.

WarcrySupportMeleeAttack

Level 38

gem
Overheat Supportsupport

Supports melee attack skills you use yourself. Cannot modify the skills of minions.

ExceptionalSupportMeleeAttack

Level 72

gem
Overloaded Intensity Supportsupport

Supports spells skills that gain Intensity.

ExceptionalSpellCriticalSupport

Level 72

gem
Pacifism Supportsupport

Supports any skill that hits enemies.

ExceptionalSupport

Level 72

Physical to Lightning Supportsupport

Supports any skill that hits enemies.

LightningPhysicalSupport

Level 18

Pierce Supportsupport

Supports projectile skills.

SupportProjectile

Level 4

Pinpoint Supportsupport

Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.

SupportProjectileSpell

Level 31

Point Blank Supportsupport

Supports projectile skills.

ProjectileAttackSupport

Level 18

Power Charge On Critical Supportsupport

Supports any skill that hits enemies.

CriticalSupport

Level 18

Predator Supportsupport

Supports skills which create Minions.

SupportMinionSpellDuration

Level 18

Prismatic Burst Supportsupport

Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.

SupportSpellAoEFireColdLightningPrismaticTrigger

Level 1

Pulverise Supportsupport

Supports melee attack skills.

AoESupportMeleeAttack

Level 31

gem
Pyre Supportsupport

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

ExceptionalSupportMeleeAttackFireAoETrigger

Level 72

Rage Supportsupport

Supports melee attack skills. Minions cannot gain rage.

SupportMeleeAttack

Level 18

Returning Projectiles Supportsupport

Supports projectile skills.

SupportProjectile

Level 38

Rupture Supportsupport

Supports attack skills.

AttackPhysicalCriticalSupport

Level 38

Ruthless Supportsupport

Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.

SlamSupportMeleeAttackStrike

Level 1

Sacred Wisps Supportsupport

Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

AttackSupportTriggerDurationSpell

Level 18

Sacrifice Supportsupport

Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.

ChaosSupportSpell

Level 31

Sadism Supportsupport

Supports any skill that hits enemies.

Support

Level 18

gem
Scornful Herald Supportsupport

Supports Herald skills causing them to have higher critical strike chance but no buff effect.

ExceptionalCriticalSupportHerald

Level 72

Second Wind Supportsupport

Supports skills with cooldowns. Cannot support triggered skills.

Support

Level 31

Shockwave Supportsupport

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

SupportMeleeAttackAoE

Level 18

Slower Projectiles Supportsupport

Supports projectile skills.

SupportProjectile

Level 31

Spell Cascade Supportsupport

Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.

AoESpellSupport

Level 4

Spell Echo Supportsupport

Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

SpellSupport

Level 38

Spell Totem Supportsupport

Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.

SupportSpellTotem

Level 70

Spellblade Supportsupport

Supports spells that hit enemies. Cannot modify the skills of minions.

SupportSpell

Level 38

Stun Supportsupport

Supports any skill that hits enemies, making it easier to stun enemies with those skills.

Support

Level 8

Summon Phantasm Supportsupport

Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.

SupportMinion

Level 4

Swift Affliction Supportsupport

Supports any skill that has a duration, or can hit enemies to inflict ailments on them.

SupportDuration

Level 31

Swift Assembly Supportsupport

Supports skills which throw Traps or Mines.

SupportTrapMine

Level 4

Swiftbrand Supportsupport

Supports skills which create brands.

BrandSupport

Level 31

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Transfusion Supportsupport

Supports non-blessing spells.

ExceptionalSpellMinionSupport

Level 72

Trap Supportsupport

Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.

SupportTrap

Level 8

Trap and Mine Damage Supportsupport

Supports skills which throw Traps or Mines.

SupportTrapMine

Level 18

Trauma Supportsupport

Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.

PhysicalSupportMeleeAttackStrikeDuration

Level 38

Trinity Supportsupport

Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

Support

Level 18

Unbound Ailments Supportsupport

Supports any skill that hits enemies or inflicts ailments

Support

Level 8

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Unholy Trinity Supportsupport

Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

ExceptionalPhysicalChaosLightningSupport

Level 72

Unleash Supportsupport

Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

SpellSupport

Level 70

Urgent Orders Supportsupport

Supports warcry skills.

WarcrySupport

Level 31

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Vaal Sacrifice Supportsupport

Supports Vaal spell skills, making them repeat when cast at the cost of your life and energy shield. Cannot support totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.

ExceptionalSpellSupportVaal

Level 72

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Vaal Temptation Supportsupport

Supports Vaal skills.

ExceptionalSupportVaal

Level 72

Vicious Projectiles Supportsupport

Supports projectile attack skills.

ProjectileAttackPhysicalChaosSupport

Level 18

Vile Toxins Supportsupport

Supports any skill that hits enemies.

Support

Level 38

Void Manipulation Supportsupport

Supports any skill that deals damage.

ChaosSupport

Level 8

gem
Void Shockwave Supportsupport

Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

ExceptionalSupportMeleeAttackAoE

Level 72

gem
Voidstorm Supportsupport

Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.

ExceptionalSupportAttackAoEDurationBow

Level 72

Volatility Supportsupport

Supports attack skills.

AttackSupport

Level 18

Volley Supportsupport

Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.

SupportProjectile

Level 4

Windburst Supportsupport

Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.

SupportAttackProjectileTriggerAoEDurationBow

Level 31

Withering Touch Supportsupport

Supports attack skills.

ChaosPhysicalAttackSupportDuration

Level 38