38 prefix families · click a tier to add it (or an on-item family to remove) · hover for hit chance
▸ +#% Critical Strike Chance while at maximum Power Charges 2t · w750
▸ All Damage can Ignite 1t · w20
▸ Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 1t · w50
▸ #% increased Area of Effect per Power Charge 2t · w1,500
▸ Hits have #% chance to deal #% more Area Damage 2t · w750
▸ #% chance to gain #% of Non-Chaos Damage with Hits as Extra Chaos Damage 2t · w375
▸ Skills that Summon a Totem have #% chance to Summon two Totems instead of one 2t · w750
▸ #% chance to throw up to # additional Traps 2t · w750
▸ Cursed Enemies you or your Minions Kill have a #% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage 2t · w150
▸ #% increased Charge Duration 2t · w750
▸ Consecrated Ground you create applies #% increased Damage taken to Enemies 2t · w375
▸ #% increased Cooldown Recovery Rate 2t · w75
▸ Corpses you Spawn have #% increased Maximum Life 2t · w750
▸ #% increased Critical Strike Chance against Enemies that are on Full Life 2t · w750
▸ #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently 2t · w750
▸ +#% to Critical Strike Multiplier per Power Charge 2t · w750
▸ Critical Strikes have Culling Strike 1t · w250
▸ #% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 2t · w750
▸ +#% to Critical Strike Multiplier against Burning Enemies / #% increased Critical Strike Chance against Shocked Enemies 2t · w750
▸ #% increased Effect of your Curses 2t · w1,500
▸ Damage Penetrates #% of Enemy Elemental Resistances 2t · w750
▸ #% of Damage Leeched as Energy Shield 2t · w750
▸ Exposure you inflict applies an extra (-#--#% to the affected Resistance 2t · w1,500
▸ #% chance to Freeze, Shock and Ignite 2t · w1,500
▸ Your Hexes can affect Hexproof Enemies 1t · w500
▸ Every # seconds, Regenerate #% of Life over one second 2t · w750
▸ #% increased Mana Reservation Efficiency of Skills 2t · w375
▸ #% increased Effect of Auras from Mines 2t · w750
▸ Minions gain Added Physical Damage equal to #% of Maximum Energy Shield on your Equipped Helmet 2t · w750
▸ Minions have #% chance to gain Unholy Might for # seconds on Kill 2t · w1,500
▸ While there are at least five nearby Allies, you and nearby Allies have Onslaught 1t · w250
▸ Nearby Enemies cannot gain Power, Frenzy or Endurance Charges 1t · w250
▸ Non-Damaging Ailments have #% reduced Effect on you while you have Arcane Surge 2t · w750
▸ Your Offerings have #% increased Effect on you 2t · w1,500
▸ #% increased Poison Duration for each Poison you have inflicted Recently, up / to a maximum of #% 2t · w750
▸ #% chance to gain a Power Charge on Critical Strike 2t · w750
▸ Grants Armour equal to #% of your Reserved Mana to you and nearby Allies 2t · w375
▸ Shocks from your Hits always increase Damage taken by at least #% 2t · w750