40 prefix families · click a tier to add it (or an on-item family to remove) · hover for hit chance
▸ #% increased Accuracy Rating if you've dealt a Critical Strike in the past # seconds 2t · w1,500
▸ +#% Critical Strike Chance while at maximum Power Charges 2t · w750
▸ Skills fire # additional Projectiles 1t · w20
▸ #% increased Area of Effect if you've Killed Recently 2t · w750
▸ Gain #% increased Attack Speed for # seconds when you Kill a Rare or Unique Enemy 2t · w750
▸ Banner Skills have no Reservation 1t · w250
▸ Bleeding Enemies you Kill Explode, dealing #% of / their Maximum Life as Physical Damage 2t · w75
▸ Attack Hits against Bleeding Enemies have #% chance to Blind 2t · w750
▸ Hits have #% chance to deal #% more Area Damage 2t · w750
▸ #% chance to gain #% of Non-Chaos Damage with Hits as Extra Chaos Damage 2t · w375
▸ #% chance to throw up to # additional Traps 2t · w750
▸ #% increased Charge Duration 2t · w750
▸ #% increased Cooldown Recovery Rate 2t · w75
▸ #% increased Critical Strike Chance against Enemies that are on Full Life 2t · w750
▸ +#% to Critical Strike Multiplier per Power Charge 2t · w750
▸ Critical Strikes have Culling Strike 1t · w250
▸ +#% to Critical Strike Multiplier against Burning Enemies / #% increased Critical Strike Chance against Shocked Enemies 2t · w750
▸ Culling Strike 1t · w250
▸ #% of Damage Leeched as Energy Shield 2t · w750
▸ #% chance to gain a Frenzy Charge on Hit 2t · w750
▸ Gain Adrenaline for # seconds when you reach Low Life 1t · w50
▸ Impales you inflict last # additional Hits 1t · w10
▸ Magic Utility Flasks applied to you have #% increased Effect 2t · w150
▸ Attack Hits against Blinded Enemies have #% chance to Maim 2t · w750
▸ #% increased Effect of your Marks 2t · w1,500
▸ #% increased Maximum Recovery per Life Leech 2t · w375
▸ #% increased Effect of Auras from Mines 2t · w750
▸ #% increased Movement Speed per Frenzy Charge 1t · w100
▸ Projectile Barrages have no spread 1t · w500
▸ #% increased Effect of Onslaught on you 2t · w1,500
▸ #% chance to gain Onslaught for # seconds on Kill 2t · w1,500
▸ Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past # seconds 1t · w500
▸ Gain #% of Physical Damage as Extra Damage of a random Element 2t · w1,500
▸ #% increased Poison Duration for each Poison you have inflicted Recently, up / to a maximum of #% 2t · w750
▸ #% chance to gain a Power Charge on Critical Strike 2t · w750
▸ Projectiles have #% chance to be able to Chain when colliding with terrain 2t · w750
▸ Projectiles gain Damage as they travel farther, dealing up / to #% increased Damage with Hits to targets 2t · w1,500
▸ #% chance to Taunt on Hit 2t · w750
▸ #% increased Effect of Withered 2t · w1,500
▸ #% chance to inflict Withered for # seconds on Hit 2t · w750