45 prefix families · click a tier to add it (or an on-item family to remove) · hover for hit chance
▸ Your Maps have +#% chance to contain an Abyss 1t · w2,000
▸ Your Maps have +#% chance to contain Alva 1t · w1,500
▸ Your Maps have a #% chance to contain an additional Rogue Exile 1t · w1,000
▸ Your Maps have +#% chance to contain a Rogue Exile 1t · w1,000
▸ Your Maps have +#% chance to contain Einhar 1t · w1,500
▸ Your Maps have #% increased chance to contain Einhar 1t · w1,500
▸ Your Maps have +#% chance to contain Jun 1t · w1,500
▸ Your Maps have #% increased chance to contain Jun 1t · w1,500
▸ #% chance for your Maps to attract Beyond Demons 1t · w1,000
▸ Your Maps have #% increased chance to contain a Blight Encounter 1t · w2,000
▸ Your Maps have +#% chance to contain a Blight Encounter 1t · w2,000
▸ Final Map Boss in each Map has +#% chance to drop an Elder Guardian Map (Tier #+) 1t · w1,000
▸ Final Map Boss in each Map has +#% chance to drop a Shaper Guardian Map (Tier #+) 1t · w1,000
▸ Your Maps have +#% chance to contain a Mirror of Delirium 1t · w2,000
▸ Your Maps have #% increased chance to contain a Mirror of Delirium 1t · w2,000
▸ Your Maps have +#% chance to contain Niko 1t · w1,500
▸ Your Maps have #% increased chance to contain Niko 1t · w1,500
▸ Your Maps have #% chance to contain an additional Imprisoned Monster 1t · w1,000
▸ Your Maps have +#% chance to contain an Imprisoned Monster 1t · w1,000
▸ Your Maps have +#% chance to contain an Expedition Encounter 1t · w2,000
▸ Your Maps have #% increased chance to contain an Expedition Encounter 1t · w2,000
▸ Your Maps have +#% chance to contain The Sacred Grove 1t · w2,000
▸ Your Maps have #% increased chance to contain The Sacred Grove 1t · w2,000
▸ Your Maps have +#% chance to contain a Smuggler's Cache 1t · w2,000
▸ #% increased Blueprints found in your Maps 1t · w400
▸ Your Maps have #% increased chance to contain a Smuggler's Cache 1t · w2,000
▸ Your Maps have #% increased chance to contain an Abyss 1t · w2,000
▸ Your Maps have #% increased chance to contain Alva 1t · w1,500
▸ Your Maps have +#% chance to contain a Legion Encounter 1t · w2,000
▸ Your Maps have #% increased chance to contain a Legion Encounter 1t · w2,000
▸ +#% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier #+) 1t · w1,000
▸ #% chance for one Monster in each of your Maps to drop an additional connected Map 1t · w1,000
▸ Your Maps have +#% chance to contain a Vaal Side Area 1t · w1,000
▸ Your Maps have +#% chance to contain Ritual Altars 1t · w2,000
▸ Your Maps have #% increased chance to contain Ritual Altars 1t · w2,000
▸ Your Maps have +#% chance to contain Ore Deposits 1t · w2,000
▸ Your Maps have #% increased chance to contain Ore Deposits 1t · w2,000
▸ Your Maps have a #% chance to contain an additional Shrine 1t · w1,000
▸ Your Maps have +#% chance to contain a Shrine 1t · w1,000
▸ Your Maps have +#% chance to contain a Strongbox 1t · w1,000
▸ Your Maps have a #% chance to be haunted by an additional Tormented Spirit 1t · w1,000
▸ Your Maps have +#% chance to be haunted by a Tormented Spirit 1t · w1,000
▸ Map Bosses have #% chance to be surrounded by Tormented Spirits 1t · w1,000
▸ Your Maps have +#% chance to contain an Ultimatum Encounter 1t · w2,000
▸ Your Maps have #% increased chance to contain an Ultimatum Encounter 1t · w2,000