35 prefix families · click a tier to add it (or an on-item family to remove) · hover for hit chance
▸ Adds # to # Physical Damage if you've dealt a Critical Strike Recently 2t · w1,500
▸ Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 1t · w50
▸ #% increased Area of Effect if you've Killed Recently 2t · w750
▸ #% increased Area of Effect per Endurance Charge 2t · w1,500
▸ #% chance to Cover Rare or Unique Enemies in Ash for # Seconds on Hit 2t · w750
▸ Gain #% increased Attack Speed for # seconds when you Kill a Rare or Unique Enemy 2t · w750
▸ Banner Skills have no Reservation 1t · w250
▸ Bleeding Enemies you Kill Explode, dealing #% of / their Maximum Life as Physical Damage 2t · w75
▸ Attack Hits against Bleeding Enemies have #% chance to Blind 2t · w750
▸ Skills that Summon a Totem have #% chance to Summon two Totems instead of one 2t · w750
▸ Consecrated Ground you create applies #% increased Damage taken to Enemies 2t · w375
▸ Nearby corpses Explode when you Warcry, dealing #% of their Life as Physical Damage 2t · w150
▸ #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently 2t · w750
▸ #% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 2t · w750
▸ Culling Strike 1t · w250
▸ Damage Penetrates #% of Enemy Elemental Resistances 2t · w750
▸ #% chance to gain an Endurance Charge when you are Hit 2t · w1,500
▸ #% chance to gain an Endurance Charge when you Stun an Enemy 2t · w1,500
▸ Enemies you or your Totems Kill have #% chance to Explode, dealing #% of their maximum Life as Fire Damage 1t · w100
▸ Gain Adrenaline for # seconds when you reach Low Life 1t · w50
▸ Impales you inflict last # additional Hits 1t · w10
▸ Every # seconds, Regenerate #% of Life over one second 2t · w750
▸ Attack Hits against Blinded Enemies have #% chance to Maim 2t · w750
▸ #% increased Mana Reservation Efficiency of Skills 2t · w375
▸ #% increased Maximum Recovery per Life Leech 2t · w375
▸ +# to Maximum Rage 2t · w1,500
▸ Movement Speed cannot be modified to below Base Value 1t · w100
▸ While there are at least five nearby Allies, you and nearby Allies have Onslaught 1t · w250
▸ Nearby Enemies cannot gain Power, Frenzy or Endurance Charges 1t · w250
▸ Non-Damaging Ailments have #% reduced Effect on you while you have Arcane Surge 2t · w750
▸ Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past # seconds 1t · w500
▸ Grants Armour equal to #% of your Reserved Mana to you and nearby Allies 2t · w375
▸ #% increased Strength 2t · w1,500
▸ #% chance to Taunt on Hit 2t · w750
▸ Warcries grant # Rage per # Power if you have less than # Rage 2t · w1,500