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Skill & Support Gems

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Ancestral Warrior Totemmeta

Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.

TotemAttackAoEMeleeDurationConditionalMeta

Level 1

Animus Splintersmeta

Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled , Remote , Cooldown or Conditional Skills, or summon Minions .

Meta

Level 1

Barrier Invocationmeta

While active, gains Energy when your Energy Shield is damaged by Enemy Hits . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

BuffPersistentTriggerInvocationMeta

Level 1

Blasphemymeta

Turn socketed Curse skills into vile Auras , applying their effects to all nearby enemies.

BuffPersistentAoEAuraMeta

Level 1

Called Shotsmeta

Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.

BuffPersistentAoEMeta

Level 1

Cast on Blockmeta

While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy .

BuffPersistentTriggerMeta

Level 1

Cast on Charm Usemeta

While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy .

BuffPersistentTriggerMeta

Level 1

Cast on Criticalmeta

While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy .

BuffPersistentTriggerMeta

Level 1

Cast on Dodgemeta

While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy .

BuffPersistentTriggerMeta

Level 1

Cast on Elemental Ailmentmeta

While active, gains Energy when you Freeze , Shock , or Ignite enemies, and triggers socketed spells on reaching maximum Energy .

BuffPersistentTriggerLightningColdFireMeta

Level 1

Cast on Freezemeta

While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy .

BuffPersistentTriggerColdMeta

Level 1

Cast on Ignitemeta

While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy .

BuffPersistentTriggerFireMeta

Level 1

Cast on Minion Deathmeta

While active, gains Energy when one of your Persistent Minions is Killed , and triggers socketed Spells upon reaching maximum Energy . Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions .

BuffMinionPersistentTriggerMeta

Level 1

Cast on Shockmeta

While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy .

BuffPersistentTriggerLightningMeta

Level 1

Elemental Invocationmeta

While active, gains Energy when you Freeze , Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

BuffPersistentTriggerLightningColdFireInvocationMeta

Level 1

Feral Invocationmeta

While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack , creating multiple visages if it has enough Energy .

BuffPersistentInvocationMeta

Level 1

Ferocious Roarmeta

Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour . Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge .

WarcryShapeshiftBearAoENovaMeta

Level 1

Fire Spell on Hitmeta

While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy .

BuffPersistentTriggerFireMeta

Level 1

Hand of Chayulameta

Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.

AttackAoEMeleeStrikeChaosMeta

Level 1

Hollow Formmeta

Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.

AttackMeleeSustainedChannellingMeta

Level 1

Mirage Archermeta

While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

BuffPersistentTriggerDurationMeta

Level 1

Mirage Deadeyemeta

While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.

BuffPersistentTriggerDurationMeta

Level 1

Mortar Cannonmeta

Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate .

TotemGrenadeDurationMeta

Level 1

Pouncemeta

Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit , or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.

AttackMinionShapeshiftWerewolfAoEMeleeSlamTriggerMarkDurationTravelMeta

Level 1

Reaper's Invocationmeta

While active, gains Energy when you kill an enemy with a Melee Attack . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

BuffPersistentTriggerInvocationMeta

Level 1

Spell Totemmeta

Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells . Cannot use Skills with Cooldowns.

TotemSpellDurationConditionalMeta

Level 1

Spellslingermeta

While active, gains Energy when you cast Spells . Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells , and can trigger them multiple times if it has enough Energy .

BuffPersistentTriggerInvocationMeta

Level 1

Spirit Vesselmeta

Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear , Werewolf , and Wyvern Skills.

MinionCompanionPersistentMeta

Level 1

Thundergod's Wrathmeta

While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy .

BuffPersistentTriggerLightningMeta

Level 1

Abyssal Pactskill

Sacrifice some of a damageable Minion's life to deal Physical damage in an area around it.

SpellMinionAoEPhysicalRepeatable

Level 1

Acidic Concoctionskill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AttackAoEProjectilePhysical

Level 1

Alchemist's Boonskill

While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence .

BuffPersistentAura

Level 1

Align Fateskill

While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set . Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell . Visages can only cast damaging, non- Channelling , non- Buff Spells you could cast that have no cooldown.

BuffPersistent

Level 1

Ancestral Cryskill

Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted , and your Melee Strikes Trigger Volcanic Eruption.

WarcryAttackBuffAoEMeleeSlamProjectileTriggerFireDurationNovaConditional

Level 1

Ancestral Spiritsskill

This skill is Triggered each time you summon a Totem , summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.

MinionTriggerDuration

Level 1

Animus Exchangeskill

Sacrifice a portion of your Life to recover Runic Ward . Runic Ward recovered by this Skill can Overflow .

Spell

Level 1

Apocalypseskill

Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory , you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

BuffSpellAoETriggerLightningColdFireDurationConditionalStorm

Level 1

Arcskill

An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.

SpellProjectileLightningChainingRepeatable

Level 1

Archmageskill

While active, causes your Non- Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.

BuffPersistentLightning

Level 1

Archon of Chayulaskill

Build Glory by dealing Chaos damage to enemies. When you have maximum Glory , you can entreat the Dreamer to inhabit you, briefly becoming his Archon .

BuffAttackAoETriggerPhysicalChaosDurationConditionalStorm

Level 1

Arctic Armourskill

While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.

BuffSpellPersistentSustainedColdStaged

Level 1

Arctic Howlskill

Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit , this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground , and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge .

WarcryShapeshiftBuffWerewolfAoEColdDurationNova

Level 1

Armour Breakerskill

Strike with a forceful blow, knocking enemies back and weakening their Armour .

AttackAoEMeleeStrikePhysical

Level 1

Armour Piercing Roundsskill

Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour . Using this Skill again reloads the clip.

AttackAmmunitionProjectilePhysical

Level 1

Artillery Ballistaskill

Deploy a Ballista Totem that rains down a salvo of Pinning , Maiming bolts.

AttackTotemAoEProjectileSustainedDuration

Level 1

Attritionskill

While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.

BuffPersistent

Level 1

Axe Slashskill

Strike with your Axe.

AttackAoEMeleeStrike

Level 1

Azmerian Swarmsskill

While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments . The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit .

BuffMinionPersistentPhysicalLightningColdFireDuration

Level 1

Azmerian Wolfskill

Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command . It Maims when attacking foes, and can lunge to bite and inflict Bleeding , or howl to inspire nearby allies.

MinionCompanionPersistentPhysical

Level 1

Ball Lightningskill

Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.

SpellAoEProjectileSustainedLightningDurationChainingRepeatable

Level 1

Barkskinskill

While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items .

BuffPersistentDuration

Level 1

Barrageskill

Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.

SpellBuffDuration

Level 1

Berserkskill

While active, strengthens your Rage , but causes you to lose Life while not losing Rage .

BuffPersistent

Level 1

Bind Spectreskill

Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion .

MinionPersistent

Level 1

Bitter Deadskill

Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.

SpellAoEColdRepeatable

Level 1

Black Powder Blitzskill

Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.

BuffPersistentAoEPhysicalFireDetonatorTravel

Level 1

Bleeding Concoctionskill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AttackAoEProjectilePhysical

Level 1

Blinkskill

While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.

BuffSpellPersistentTravel

Level 1

Blood Boilskill

Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.

BuffPersistentAoEPhysicalDuration

Level 1

Blood Huntskill

Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding . This skill cannot be Ancestrally Boosted .

AttackAoEMeleeStrikePhysicalPayoff

Level 1

Bloodhound's Markskill

Mark a target, making them suffer Heavy Stun build up from Blood Loss . The Mark will Activate , Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned , or when they are killed if they suffered enough Blood Loss . The Mark 's duration does not expire while the Marked target is suffering Blood Loss .

MarkAttackAoETriggerPhysicalDurationPayoff

Level 1

Bone Blastskill

Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding .

SpellAoEPhysicalDurationRepeatable

Level 1

Bone Cageskill

Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.

SpellAoEPhysicalDurationNovaRepeatable

Level 1

Bone Offeringskill

Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits . Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit , then explode. The bone spike is itself a Minion , and shields itself. If it dies, shields on your other Minions disappear.

MinionBuffAoEPhysicalDuration

Level 1

Boneshatterskill

Attack enemies with a melee Strike . The Strike will cause a Heavy Stun on enemies that are Primed for Stun . Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.

AttackAoEMeleeStrike

Level 1

Bonestormskill

Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit , causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.

SpellAoEProjectilePhysicalChannelling

Level 1

Bow Shotskill

Fire an arrow with your Bow.

AttackProjectileRepeatable

Level 1

Briarpatchskill

While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.

BuffSpellPersistentAoESustainedPhysicalDurationPlant

Level 11

Bursting Fen Toadskill

This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison . Damage you deal with skill is not based on your Weapon

AttackAoETriggerPhysicalChaos

Level 1

Cackling Companionsskill

Activate to summon a cackle of Hyena Companions . The cackle is treated as a single Companion for effects that count or limit Companions , regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit .

MinionCompanionPersistentPhysical

Level 1

Chaos Boltskill

Fire a burst of Chaos energy at the target.

SpellProjectileChaosRepeatable

Level 1

Chaotic Surgeskill

Grants your weapon Surges . Non- Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AttackAoETriggerChaos

Level 1

Charge Regulationskill

While active, you gain powerful Buffs based on your active Charges . However, maintaining the Buff Consumes Charges every few seconds.

BuffPersistent

Level 1

Charged Staffskill

Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks . Reusing this skill while the Buff is active adds to the Buff 's duration and damage.

SpellAttackBuffAoELightningDurationConditional

Level 1

Claw Stabskill

Strike with your Claw.

AttackAoEMeleeStrike

Level 1

Cluster Grenadeskill

Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.

AttackAoEProjectileGrenadeFire

Level 1

Coiling Boltsskill

Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.

SpellProjectileChaosRepeatable

Level 1

Combat Frenzyskill

While active, grants you a Frenzy Charge when you Freeze , Electrocute or Pin an enemy. This can only occur once every few seconds.

BuffPersistent

Level 1

Cometskill

Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.

SpellAoEColdRepeatable

Level 1

Companion: {0}skill

Summon a Reviving Beast Companion to aid you in combat.

MinionCompanionPersistent

Level 1

Conductive Runesskill

Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon 's damage and apply Electrocution buildup.

AttackAoELightningDurationHazard

Level 1

Conductivityskill

Curse all targets in an area after a short delay, lowering their Lightning Resistance .

SpellAoELightningDurationCurseRepeatable

Level 1

Consecrateskill

Create an area of Consecrated Ground around you.

SpellAoEDurationNova

Level 1

Contagionskill

Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses , and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.

SpellAoEChaosDurationRepeatable

Level 1

Convalescenceskill

While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.

SpellBuffPersistentDuration

Level 1

Crackling Palmskill

When you Hit with Unarmed Melee Attacks , calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.

BuffAttackPersistentAoELightning

Level 1

Cross Slashskill

Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.

AttackShapeshiftWerewolfAoEMelee

Level 1

Crossbow Shotskill

Fire a bolt from your crossbow.

AttackAoEAmmunitionProjectile

Level 1

Crushing Fearskill

Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.

AttackAoEMeleeStrikePhysicalChaos

Level 1

Cull The Weakskill

Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge , with higher Rarity monsters granting additional Charges . Enemies around you that can be Culled will be highlighted.

AttackAoEMeleeStrike

Level 1

Dagger Stabskill

Strike with your Dagger.

AttackAoEMeleeStrike

Level 1

Dark Effigyskill

Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs .

TotemSpellAoEProjectileChaosDuration

Level 1

Dark Pactskill

Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions , your own life is sacrificed instead.

SpellMinionAoEChaosNovaRepeatable

Level 1

Decomposeskill

Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.

SpellAoEFireChaosDuration

Level 1

Defiance Bannerskill

While active, Attacking enemies builds Glory . When you have maximum Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour , Evasion and movement speed.

BannerBuffPersistentAoEAuraDurationConditional

Level 1

Demon Formskill

Shapeshift into a demon, vastly boosting the power of your Spells . You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell , or reactivate this Skill.

ShapeshiftBuff

Level 1

Despairskill

Curse all targets in an area after a short delay, lowering their Chaos Resistance .

SpellAoEChaosDurationCurseRepeatable

Level 1

Detonate Deadskill

Cause a Corpse to violently explode, damaging surrounding enemies.

SpellAoEPhysicalFireDetonatorRepeatable

Level 1

Detonate Livingskill

Hit an enemy under the Culling Strike Threshold , causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold .

SpellAoEPhysicalRepeatable

Level 1

Detonating Arrowskill

Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.

AttackAoEProjectileFireChannellingDetonatorStagedRepeatable

Level 1

Devourskill

Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses . For each enemy or corpse devoured, you regenerate life and gain a Power Charge . If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam .

AttackShapeshiftWyvernAoEMeleeSlam

Level 1

Disciplineskill

Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield .

BuffPersistentAura

Level 1

Disengageskill

Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge . This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted .

AttackAoEMeleeStrikeTravel

Level 1

Dread Bannerskill

While active, Attacking enemies builds Glory . When you have maximum Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold , Maximum Elemental Resistances and Flask charges.

BannerBuffPersistentAoEAuraDurationConditional

Level 1

Earthquakeskill

Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.

AttackAoEMeleeSlamDuration

Level 1

Earthshatterskill

Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.

AttackAoEMeleeSlamDuration

Level 1

Electrocuting Arrowskill

Fire an electrifying arrow that explodes in an Area on Hit . Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.

AttackAoEProjectileLightningDurationRepeatable

Level 1

Elemental Confluxskill

Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element . The Element affected changes frequently, though the same Element can be affected multiple times in succession.

BuffPersistentLightningColdFireDuration

Level 1

Elemental Expressionskill

Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength , for a bolt proportional to your Dexterity , and for a wave proportional to your Intelligence .

SpellAoEProjectileTriggerLightningColdFireChaining

Level 1

Elemental Stormskill

Create a stationary Fire , Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.

SpellAoETriggerLightningColdFireDurationOrb

Level 1

Elemental Sunderingskill

Plunge your Spear into the ground to emit a pulse that Consumes Freeze , Shock and Ignite on a number of nearby enemies, Allies and Corpses . The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.

AttackAoEMeleeLightningColdFireNovaPayoff

Level 1

Elemental Surgeskill

Grants your weapon Surges . Non- Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AttackAoETriggerLightningColdFire

Level 1

Elemental Weaknessskill

Curse all targets in an area after a short delay, lowering their Elemental Resistances .

SpellAoELightningColdFireDurationCurseRepeatable

Level 1

Ember Fusilladeskill

Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.

SpellAoEProjectileFireDurationRepeatable

Level 1

Emergency Reloadskill

Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.

BuffDuration

Level 1

Encase in Jadeskill

Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard .

SpellBuffPhysicalDuration

Level 1

Enervating Novaskill

Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.

SpellAoELightningDurationNovaRepeatable

Level 1

Enfeebleskill

Curse all targets in an area after a short delay, making them deal less damage.

SpellAoEDurationCurseRepeatable

Level 1

Entangleskill

Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.

SpellAoESustainedPhysicalDurationRepeatablePlant

Level 1

Escape Shotskill

Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.

AttackAoEProjectileTriggerCold

Level 1

Essence Drainskill

Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.

SpellProjectileChaosDurationRepeatable

Level 1

Eternal Marchskill

Spend Runic Ward to instantly Revive your Minions . Prioritises the most powerful minions first.

SpellMinion

Level 1

Eternal Rageskill

While active, you constantly regenerate Rage .

BuffPersistent

Level 1

Explosive Concoctionskill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AttackAoEProjectileFire

Level 1

Explosive Grenadeskill

Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.

AttackAoEProjectileGrenadeFireDetonator

Level 1

Explosive Shotskill

Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.

AttackAoEAmmunitionProjectileFireDetonator

Level 1

Explosive Spearskill

Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated . Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground .

AttackAoEProjectileFireDurationDetonatorRepeatable

Level 1

Explosive Transmutationskill

While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.

BuffSpellPersistentAoETriggerPhysicalLightningColdFireChaos

Level 1

Exsanguinateskill

Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding .

SpellPhysicalDurationChainingRepeatable

Level 1

Eye of Winterskill

Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb , it will take on that surface's effect causing shards to deal more damage of the corresponding Type .

SpellProjectileCold

Level 1

Falling Thunderskill

Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.

AttackAoEMeleeSlamProjectileLightning

Level 1

Fangs of Frostskill

Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground .

AttackAoEMeleeStrikeCold

Level 1

Feast of Fleshskill

Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed .

SpellBuffAoENovaRepeatable

Level 1

Fireballskill

Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.

SpellAoEProjectileFireRepeatable

Level 1

Fireboltskill

Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.

SpellAoEProjectileFireRepeatable

Level 1

Firestormskill

Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion , creating a much larger storm when Fire-Infused , causing lightning bolts when Lightning-Infused , and raining ice bolts when Cold-Infused .

SpellAoESustainedFireDurationRepeatableStorm

Level 1

Flail Strikeskill

Strike with your Flail.

AttackAoEMeleeStrike

Level 1

Flame Breathskill

Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage . Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.

AttackShapeshiftWyvernAoESustainedFireDurationChannellingDetonator

Level 1

Flame Wallskill

Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles .

SpellAoEFireDurationRepeatable

Level 1

Flameblastskill

Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.

SpellAoEFireChannellingNovaStaged

Level 1

Flammabilityskill

Curse all targets in an area after a short delay, lowering their Fire Resistance .

SpellAoEFireDurationCurseRepeatable

Level 1

Flash Grenadeskill

Fire a bouncing Grenade that unleashes a Blinding , Stunning explosion when its fuse expires.

AttackAoEProjectileGrenade

Level 1

Flicker Strikeskill

Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.

AttackAoEMeleeStrike

Level 1

Forge Hammerskill

Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.

AttackAoEMeleeSlamFireDuration

Level 1

Fortifying Cryskill

Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge .

WarcryAttackAoEMeleeTriggerPhysicalDurationNova

Level 1

Fragmentation Roundsskill

Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge .

AttackAoEAmmunitionProjectilePayoffMerging

Level 1

Fragments Of The Pastskill

Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments .

AttackAoEProjectileTriggerSustainedColdDuration

Level 1

Freezing Markskill

Mark a target, making them more susceptible to being Frozen . When the Marked target is Frozen , the Mark Activates , granting you a Buff which gives extra Cold damage and Consuming the Mark . Marking another target while you have the Buff will remove the Buff .

MarkBuffColdDuration

Level 1

Freezing Salvoskill

Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals , Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.

AttackAoEProjectileColdRepeatable

Level 1

Freezing Shardsskill

Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.

SpellProjectileColdRepeatable

Level 1

Frost Bombskill

Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb 's duration ends, it Detonates , dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion .

SpellAoEColdDurationOrbRemnant

Level 1

Frost Dartsskill

Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.

SpellAoEProjectileColdPayoffRepeatable

Level 1

Frost Wallskill

Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.

SpellAoEColdDuration

Level 1

Frostboltskill

Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.

SpellAoEProjectileColdRepeatable

Level 1

Frostflame Novaskill

Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.

SpellAoEColdFireNovaRepeatable

Level 1

Frozen Locusskill

Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.

AttackAoEMeleeColdDuration

Level 1

Fulminating Concoctionskill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock . This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AttackAoEProjectileLightning

Level 1

Fulminationskill

While active, the first time any Skill Hits a Shocked enemy in your Presence , that Skill also Hits other Shocked enemies in your Presence , up to a maximum.

BuffPersistentAuraLightning

Level 1

Furious Slamskill

Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground .

AttackShapeshiftBearAoEMeleeSlam

Level 1

Fury of the Mountainskill

Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.

AttackShapeshiftBearAoEMeleeSlamSustainedDurationChannelling

Level 1

Future-Pastskill

Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.

BuffPersistentDuration

Level 1

Galvanic Fieldskill

Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.

BuffSpellAoESustainedLightningDurationChainingOrb

Level 1

Galvanic Shardsskill

Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge .

AttackAmmunitionProjectileLightningChainingMerging

Level 1

Gas Arrowskill

Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.

AttackAoEProjectileFireChaosDurationRepeatable

Level 1

Gas Grenadeskill

Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.

AttackAoEProjectileGrenadeFireChaosDuration

Level 1

Gathering Stormskill

Flip backward and Channel to charge your Quarterstaff with Lightning . Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning -assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted .

AttackAoEMeleeLightningDurationChannellingTravel

Level 1

Gemini Surgeskill

Grants your weapon Surges . Non- Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.

AttackAoETriggerColdFire

Level 1

Ghost Danceskill

While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion .

BuffPersistent

Level 1

Glacial Boltskill

Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.

AttackAoEAmmunitionProjectileColdDuration

Level 1

Glacial Cascadeskill

Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed . Ice Crystals hit by the final spike explode.

AttackAoEMeleeColdPayoff

Level 1

Glacial Lanceskill

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.

AttackAoEProjectileColdDurationRepeatable

Level 1

Grim Feastskill

While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions .

BuffSpellMinionPersistentRemnant

Level 1

Grim Pillarsskill

Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.

SpellAoEColdDurationNova

Level 1

Hailstorm Roundsskill

Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow . All loaded bolts are fired at once, causing them to rain down over the target area.

AttackAoEAmmunitionProjectileSustainedCold

Level 1

Hammer of the Godsskill

Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.

AttackAoEMeleeSlamDurationConditional

Level 1

Harbinger of Madnessskill

Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit , turning them into unstable apparitions which charge towards enemies and then explode.

BuffPersistentAoEPhysical

Level 1

Heart of Iceskill

Chills all enemies in your Presence .

SpellBuffPersistentAuraCold

Level 1

Herald of Ashskill

While active, enemies you sufficiently Overkill with non- Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.

BuffPersistentAoEFireDurationHerald

Level 1

Herald of Bloodskill

While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon , but is partially based on their accumulated Blood Loss . The explosion destroys their Corpse if the enemy was Normal or Magic , and has a chance to Aggravate Bleeding .

BuffAttackPersistentAoEPhysicalHeraldPayoff

Level 1

Herald of Iceskill

While active, Shattering an enemy with a non- Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.

BuffAttackPersistentAoEColdHeraldPayoff

Level 1

Herald of Plagueskill

While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.

BuffPersistentChaosHerald

Level 1

Herald of Thunderskill

While active, killing Shocked enemies with a non- Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.

BuffAttackPersistentAoELightningHeraldPayoff

Level 1

Herald of the Royal Queenskill

Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage , but is based on their accumulated Blood Loss . The explosion destroys their Corpse if the enemy was Normal or Magic .

BuffAttackPersistentAoEPhysicalHeraldPayoff

Level 1

Hexblastskill

Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse . Can only detonate Curses for which at least half of the duration has expired.

SpellAoEChaosPayoffRepeatable

Level 1

High Velocity Roundsskill

Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour , causing any Hits against those enemies to deal extra damage.

AttackAmmunitionProjectilePhysicalDurationPayoff

Level 1

Hollow Focusskill

While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun . The bells are themselves always Primed for Stun , they can be Culled , and Hits against them are always Critical Hits .

AttackBuffPersistentAoEDuration

Level 1

Hollow Resonanceskill

Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.

AttackAoETrigger

Level 1

Hollow Shellskill

Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard .

SpellBuffAoENova

Level 1

Hypothermiaskill

Curse all targets in an area after a short delay, lowering their Cold Resistance .

SpellAoEColdDurationCurseRepeatable

Level 1

Ice Novaskill

Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground .

SpellAoEColdDurationNovaRepeatable

Level 1

Ice Shardsskill

Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.

AttackAoEAmmunitionProjectileSustainedColdHazard

Level 1

Ice Shotskill

Fire an icy arrow that sprays a cone of ice shards when it hits a target.

AttackProjectileColdRepeatable

Level 1

Ice Strikeskill

Perform a fast icy Strike . Using this Attack three times in quick succession causes a final strike that is slower and more powerful.

AttackAoEMeleeStrikeCold

Level 1

Ice-Tipped Arrowsskill

Ready your active Bow or Spear , Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit . This Skill's cooldown can be bypassed by expending a Frenzy Charge . Cannot Empower Sustained Skills.

SpellAttackBuffAoEProjectileTriggerColdDuration

Level 1

Icestormskill

Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.

SpellAoESustainedColdDurationPayoffRepeatableStorm

Level 1

Impurityskill

Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence .

BuffPersistentAuraChaos

Level 1

Incendiary Shotskill

Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge .

AttackAoEAmmunitionProjectileFireMerging

Level 1

Incinerateskill

Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel . Consumes a Fire Infusion if possible to also create Ignited Ground . Cannot gain fuel while using this skill.

SpellAoESustainedFireDurationChannelling

Level 1

Inevitable Agonyskill

Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff . When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.

SpellAoEDurationRepeatable

Level 1

Infernal Cryskill

Perform a Warcry , Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge .

WarcryAoETriggerFireDurationNova

Level 1

Into the Breachskill

Create a Breach around you, allowing you to see nearby Flames of Chayula . You are considered to be in a Breach while this skill is active.

BuffPersistentRemnant

Level 1

Iron Wardskill

While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.

BuffPersistentAoEPhysicalNova

Level 1

Kelari's Deceptionskill
CommandAoEPhysicalDuration

Level 1

Kelari's Judgmentskill
CommandAoEPhysicalChannelling

Level 1

Kelari's Maledictionskill

Harness Kelari's power to passively Consume Corpses in your Presence , causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded . On your Command , they rush the target and explode.

MinionPersistentCommandDuration

Level 1

Kelari, the Tainted Sandsskill

Summon Kelari, an invulnerable Sand Djinn Minion , to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.

MinionPersistentCommandPhysical

Level 1

Killing Palmskill

Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled . Each enemy killed by this strike grants a Power Charge , with higher Rarity monsters granting additional Charges . Enemies around you that can be Culled will be highlighted.

AttackAoEMeleeStrikePhysical

Level 1

Leap Slamskill

Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.

AttackAoEMeleeSlamTravelPayoff

Level 1

Leylinesskill

While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward . Running out of Runic Ward causes the energy to temporarily dissipate.

BuffPersistentAoEDuration

Level 1

Life Remnantsskill

Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant , and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.

BuffPersistentRemnant

Level 1

Lightning Arrowskill

Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.

AttackAoEProjectileLightningChainingRepeatable

Level 1

Lightning Boltskill

Call down a Shocking bolt of Lightning to strike enemies in a small area.

SpellAoELightningRepeatable

Level 1

Lightning Conduitskill

Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.

SpellAoELightning

Level 1

Lightning Rodskill

Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.

AttackAoEProjectileSustainedLightningDurationRepeatable

Level 1

Lightning Spearskill

Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.

AttackAoEProjectileLightningRepeatable

Level 1

Lightning Warpskill

Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles . On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground . Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled .

SpellAoELightningDurationRemnantRepeatable

Level 1

Lingering Illusionskill

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.

BuffPersistentDurationRemnant

Level 1

Living Bombskill

Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant .

SpellAoEFireDurationRemnant

Level 1

Lunar Assaultskill

Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.

AttackShapeshiftWerewolfAoEMeleeStrikeCold

Level 1

Lunar Blessingskill

Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff 's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit .

WarcryAttackShapeshiftBuffWerewolfAoETriggerColdDuration

Level 1

Mace Strikeskill

Strike with your Mace.

AttackAoEMeleeStrike

Level 1

Magma Barrierskill

While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge .

BuffAttackPersistentAoEMeleeTriggerFire

Level 1

Magnetic Salvoskill

Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

AttackAoEProjectileLightning

Level 1

Maliceskill

While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence .

BuffPersistentAuraDuration

Level 1

Mana Drainskill

Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.

Spell

Level 1

Mana Remnantsskill

Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant , and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.

BuffPersistentRemnant

Level 1

Mana Tempestskill

Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.

SpellBuffLightningStorm

Level 1

Manifest Weaponskill

Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes , the Manifested Weapon gains an additional Attack depending on its weapon type.

MinionCompanionPersistent

Level 1

Mantra of Destructionskill

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo , use this skill to Empower your next Quarterstaff Attack , causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.

BuffChaosDurationConditional

Level 1

Maulskill

Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit .

AttackShapeshiftBearAoEMeleeStrike

Level 1

Meditateskill

Channel to Recharge Energy Shield and allow that Recharge to Overflow . Channelling ends when you take damage or your Energy Shield is fully Overflowed .

SpellChannelling

Level 1

Midnight Zenithskill

While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.

BuffPersistentAoEColdDuration

Level 1

Mirror of Refractionskill

Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.

BuffPersistentDuration

Level 1

Mist Ravenskill

Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls .

MinionCompanionPersistentPhysicalChaos

Level 1

Molten Blastskill

Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.

AttackAoEProjectileFire

Level 1

Molten Crashskill

Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures . Consumes Rage to create additional Molten Fissures .

AttackShapeshiftBearAoEMeleeSlamTravel

Level 1

Molten Showerskill

Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.

AttackAoEProjectileTriggerFire

Level 1

Moment of Vulnerabilityskill

Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun , Electrocution , or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

SpellAoENova

Level 1

Navira's Fracturingskill
CommandAoECold

Level 1

Navira's Oasisskill
CommandAoEDuration

Level 1

Navira's Wellskill
CommandDuration

Level 1

Navira, the Last Mirageskill

Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells .

MinionPersistentCommandCold

Level 1

Oil Barrageskill

Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground . Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.

AttackShapeshiftWyvernAoEProjectileSustainedChannelling

Level 1

Oil Grenadeskill

Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil . Oil created this way can be Ignited by Detonator Skills or Ignited Ground .

AttackAoEProjectileGrenadeFireDuration

Level 1

Orb of Stormsskill

Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.

SpellAoESustainedLightningDurationChainingOrbRemnantRepeatable

Level 1

Overwhelming Presenceskill

While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.

BuffPersistentAura

Level 1

Pain Offeringskill

Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion . If it dies, the effect ends immediately.

MinionBuffAoEDuration

Level 1

Parryskill

Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

AttackMeleePhysicalDurationChannelling

Level 1

Perfect Strikeskill

Channel to charge up your weapon with Fire . Releasing with Perfect Timing will create a damaging wave of intense Fire .

AttackAoEMeleeStrikeFireChannelling

Level 1

Permafrost Boltsskill

Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge .

AttackAoEAmmunitionProjectileColdMerging

Level 1

Phantasmal Arrowskill

Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite . Igniting any enemy with the Explosion also applies Ignite to enemies within range.

AttackAoEProjectileFireDurationRepeatable

Level 1

Pinnacle of Powerskill

Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges .

SpellBuffLightningColdFireDurationConditional
Plague Bearerskill

While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.

BuffPersistentAoEPhysicalChaosNova

Level 1

Plasma Blastskill

Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.

AttackAoEAmmunitionProjectileLightningChannelling

Level 1

Poisonburst Arrowskill

Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.

AttackAoEProjectileChaosDurationRepeatable

Level 1

Power Siphonskill

Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit , granting a Power Charge . Can only target Enemies in Culling range.

SpellPhysical

Level 1

Powered by Verisiumskill

Spends Ward to generate Verisium Infusions , which can be used in place of any Elemental Infusions .

SpellRepeatable

Level 1

Primal Bountyskill

Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.

BuffTrigger

Level 1

Primal Strikesskill

Perform a Lightning -charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure , and can Consume Shock to conjure a stampede of spirits.

AttackAoEMeleeStrikeLightningPayoff

Level 1

Profane Ritualskill

Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge .

SpellAoEChaosDurationRepeatable

Level 1

Punchskill

Perform an Unarmed Strike .

AttackAoEMeleeStrike

Level 1

Purity of Fireskill

Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence .

BuffPersistentAuraFire

Level 1

Purity of Iceskill

Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence .

BuffPersistentAuraCold

Level 1

Purity of Lightningskill

Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence .

BuffPersistentAuraLightning

Level 1

Quarterstaff Strikeskill

Strike with your Quarterstaff.

AttackAoEMeleeStrike

Level 1

Queen's Processionskill

While active, Sprinting turns you into a locust swarm which deals Physical Attack damage, which is not based on your Weapon 's damage, in an area around you. You take damage and gain Heavy Stun buildup if this Hits any targets, but damage you take from other sources while sprinting will not apply Heavy Stun or interrupt your sprinting.

BuffAttackPersistentAoEPhysical

Level 1

Raging Spiritsskill

While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.

BuffMinionPersistentFireDuration

Level 1

Rain of Arrowsskill

Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.

AttackAoEProjectileSustained

Level 1

Rain of Bladesskill

Pour your Runic Ward into conjuring blades. For the duration of the Buff , these blades fall on enemies Hit by your Projectile Attacks .

AttackBuffAoETriggerDuration

Level 1

Raise Shieldskill

Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block , but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.

AttackAoEMeleePhysicalChannelling

Level 1

Raise Zombieskill

Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.

MinionPhysicalDuration

Level 1

Rakeskill

Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.

AttackAoEMeleeStrikePhysical

Level 1

Rampageskill

Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage .

AttackShapeshiftBearAoEMeleeSlamSustainedChannellingTravel

Level 1

Rapid Assaultskill

Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.

AttackAoEMeleeStrikePhysicalDuration

Level 1

Rapid Shotskill

Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.

AttackAmmunitionProjectileFire

Level 1

Ravenous Swarmskill

While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.

BuffMinionPersistentPhysicalChaosDuration

Level 1

Reapskill

Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness . Cannot be Triggered .

SpellAoEPhysicalDuration

Level 1

Refutationskill

Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit . This Buff is removed if you are Heavy Stunned . While this Buff is active, you cannot be Light Stunned , but Blocking too much damage may Heavy Stun you.

BuffSpellDurationRepeatable

Level 1

Remnants of Kalguurskill

While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant . These Remnants can Overflow your Runic Ward .

BuffPersistentRemnant

Level 1

Rendskill

Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff , Rend covers a much larger area but is slower.

AttackShapeshiftWyvernAoEMeleeStrikeDuration

Level 1

Repulsionskill

Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit .

SpellAttackAoETriggerPhysicalDurationCurseRepeatable

Level 1

Requiemskill

Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition .

AttackAoEAmmunitionProjectileColdConditional

Level 1

Resonating Shieldskill

Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.

AttackAoEMeleeSustainedPhysicalChannelling

Level 1

Rhoa Mountskill

Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear . While mounted you can use Bow , thrown Spear , and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.

MinionBuffCompanionPersistent

Level 1

Righteous Descentskill

Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered , dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.

AttackAoEMeleeSlamPhysicalLightningTravel

Level 1

Rite of Restorationskill

Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour , Evasion and Energy Shield . The Buff becomes more powerful the more mana you spend while standing in the Sigil.

SpellAoEDurationStaged

Level 1

Ritual Sacrificeskill

Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.

BuffDuration

Level 1

Rolling Magmaskill

Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains , bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed .

AttackShapeshiftWyvernAoEProjectileFireDetonator

Level 1

Rolling Slamskill

Slam the ground to Stun enemies and knock them away , then continue forward and perform a devastating second Slam .

AttackAoEMeleeSlam

Level 1

Runic Reprieveskill

Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block , and damage you take from Hits is also removed from Runic Ward . Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.

SpellChannelling

Level 1

Runic Temperingskill

Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.

Channelling

Level 1

Ruzhan's Furyskill
CommandAoEProjectileFire

Level 1

Ruzhan's Reckoningskill
CommandAoEFire

Level 1

Ruzhan's Trapskill
CommandAoEProjectileFireDurationHazard

Level 1

Ruzhan, the Blazing Swordskill

Summon Ruzhan, an invulnerable Flame Djinn Minion , to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.

MinionPersistentCommandFire

Level 1

Sacrificeskill

While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.

BuffMinionPersistent

Level 1

Sanguine Revelryskill

Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant , and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.

BuffPersistentRemnant

Level 1

Savage Furyskill

While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.

BuffPersistentDuration

Level 1

Scavenged Platingskill

While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity , and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.

BuffPersistentPhysicalDuration

Level 1

Seismic Cryskill

Perform a damaging Warcry , Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun . If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit , this Skill Empowers subsequent Slams to perform an additional Aftershock . This Skill's cooldown can be bypassed by expending an Endurance Charge .

WarcryAoEPhysicalNova

Level 1

Shard Scavengerskill

While active, Consuming Freeze , Shock , Ignite , or Fully Broken Armour on an enemy reloads your Crossbow , restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.

BuffPersistentPhysicalLightningColdFireDuration

Level 1

Shattering Concoctionskill

Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure . This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack

AttackAoEProjectileCold

Level 1

Shattering Palmskill

Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.

AttackAoEMeleeStrikeTriggerCold

Level 1

Shattering Spiteskill

Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.

AttackAoEPhysicalLightningFire

Level 1

Shield Chargeskill

Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.

AttackAoEMeleePhysicalChannellingTravel

Level 1

Shield Wallskill

Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams , Warcries , and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.

AttackAoEMeleePhysicalDuration

Level 1

Shockburst Roundsskill

Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment . Using this Skill again reloads the clip.

AttackAoEAmmunitionProjectileLightningPayoff

Level 1

Shockchain Arrowskill

Fire a Lightning -charged arrow that homes in on enemies afflicted by Lightning Ailments . Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain , the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits , but not Electrocution .

AttackAoEProjectileLightningChainingPayoffRepeatable

Level 1

Shockwave Totemskill

Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam , damaging enemies standing on it. The Totem cannot create Jagged Ground . This Skill can be used while Shapeshifted .

AttackTotemAoEMeleeSlamDurationNova

Level 1

Shredskill

Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments , which are Projectiles that land and explode after a short delay.

AttackShapeshiftWerewolfAoEMeleeStrikeProjectileTriggerColdPayoff

Level 1

Siege Ballistaskill

Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.

AttackTotemAoEProjectileSustainedFireDurationRepeatable

Level 1

Siege Cascadeskill

Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.

AttackAoEAmmunitionProjectileSustained

Level 1

Sigil of Powerskill

Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.

SpellAoEDurationStaged

Level 1

Siphon Elementsskill

While active, has a chance to create an Infusion Remnant when you Freeze , Shock or Ignite a target.

BuffPersistentLightningColdFireRemnant

Level 1

Siphoning Strikeskill

Dash to a target and Strike them with your Quarterstaff . If the target is Shocked , Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge . This skill cannot be Ancestrally Boosted .

AttackAoEMeleeStrikeLightningPayoff

Level 1

Skeletal Arsonistskill

Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command .

MinionPersistentFireDetonator

Level 1

Skeletal Bruteskill

Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command . This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.

MinionWarcryPersistentPhysicalPayoff

Level 1

Skeletal Clericskill

Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.

MinionPersistent

Level 1

Skeletal Frost Mageskill

Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command .

MinionPersistentCold

Level 1

Skeletal Reaverskill

Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command . Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage

MinionPersistentPhysical

Level 1

Skeletal Sniperskill

Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command .

MinionPersistentPhysicalFireChaos

Level 1

Skeletal Storm Mageskill

Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command .

MinionPersistentLightning

Level 1

Skeletal Warriorskill

Activate to summon Reviving Skeletal Warriors.

MinionPersistentPhysical

Level 1

Skyfallskill

Build Glory by spending Runic Ward . When you have maximum Glory , you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion . Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion , if possible, to increase the number of Minions summoned .

SpellMinionAoEPhysicalColdConditionalRepeatable

Level 1

Snapskill

Consume the elemental energy from a Frozen , Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant . The blast will spread to other enemies affected by the same Ailment , but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.

SpellAoELightningColdFirePayoffRemnantRepeatable

Level 1

Snipeskill

Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting . Consuming Freeze enhances the explosion.

AttackAoEProjectileColdChannellingPayoffRepeatable

Level 1

Sniper's Markskill

Mark a target. The next Critical Hit the target receives Activates the Mark , Consuming it to deal extra damage and grant you a Frenzy Charge .

MarkDuration

Level 1

Soaring Midnightskill

Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns , or destroy an Ice Crystal with the Embrace the Fall.

AttackAoEMeleeSlamProjectilePhysicalColdTravel

Level 1

Solar Orbskill

Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited . Flameblast can target a Solar Orb to be centred on the Orb instead of your location.

SpellAoESustainedFireDurationOrbRepeatable

Level 1

Sorcery Wardskill

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

SpellBuffPersistentLightningColdFire

Level 1

Soul Offeringskill

Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions . The bone spike is itself a Minion . If it dies, the effect ends immediately.

MinionBuffDuration

Level 1

Soulrendskill

Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.

SpellProjectileChaosDurationRepeatable

Level 1

Sparkskill

Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.

SpellProjectileLightningDurationRepeatable

Level 1

Spear Stabskill

Strike with your Spear .

AttackAoEMeleeStrike

Level 1

Spear Throwskill

Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.

AttackAoEProjectileRepeatable

Level 1

Spear of Solarisskill

Build Glory by inflicting Freeze , Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground . Modifiers to number of Projectiles fired do not apply to this skill.

AttackAoEProjectileSustainedFireConditional

Level 1

Spearfieldskill

Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.

AttackAoEMeleeSustainedDurationHazard

Level 1

Spiral Volleyskill

Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.

AttackProjectileSustained

Level 1

Spiraling Conspiracyskill

A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.

MinionPersistentAoEPhysicalChaosDuration

Level 1

Staggering Palmskill

Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned . Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff 's duration.

AttackBuffAoEMeleeStrikeProjectilePhysicalDurationWind

Level 1

Stampedeskill

Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.

AttackAoEMeleeSlamDurationTravel

Level 1

Starborn Onslaughtskill

Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.

AttackAoEMeleeSlamPhysicalColdDuration

Level 1

Storm Lanceskill

Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.

AttackAoEProjectileSustainedLightningDurationRepeatable

Level 1

Storm Waveskill

Sweep your Quarterstaff , projecting a bolt of Lightning through the ground in a long fissure ahead of you.

AttackAoEMeleeLightning

Level 1

Stormblast Boltsskill

Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.

AttackAoEAmmunitionProjectileLightningDuration

Level 1

Stormcaller Arrowskill

Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock . Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.

AttackAoEProjectileLightningDurationRepeatable

Level 1

Summon Infernal Houndskill

Activate to summon a Reviving Infernal Hound which Ignites enemies near it.

MinionCompanionPersistentFire

Level 1

Sunderskill

Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour , making it take additional increased Physical damage.

AttackAoEMeleeSlamDurationPayoff

Level 1

Supercharged Slamskill

Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.

AttackAoEMeleeSlamChannellingStaged

Level 1

Supporting Fireskill

Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command , then fire volleys of arrows at the target location.

MinionPersistent

Level 1

Sword Slashskill

Strike with your Sword.

AttackAoEMeleeStrike

Level 1

Tame Beastskill

Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion .

MinionCompanionPersistentDuration

Level 1

Temper Weaponskill

Channel to temper your main hand Melee Martial Weapon . Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.

AttackBuffAoEMeleeTriggerFireChannelling

Level 1

Tempest Bellskill

Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo , use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.

AttackAoEMeleeSustainedDurationConditional

Level 1

Tempest Flurryskill

Perform a series of aggressive Strikes . When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.

AttackAoEMeleeStrikeLightning

Level 1

Temporal Chainsskill

Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.

SpellAoEDurationCurseRepeatable

Level 1

Temporal Riftskill

While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.

SpellBuffPersistent

Level 1

The Stars Answerskill

Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.

SpellBuffAoETriggerPhysicalColdDuration

Level 1

Thrashing Vinesskill

Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.

SpellAoESustainedPhysicalDurationPlant

Level 1

Thunderous Leapskill

Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning -charged shockwave.

AttackAoEMeleeSlamLightningDetonatorTravel

Level 1

Thunderstormskill

Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown .

SpellAoESustainedLightningDurationStorm

Level 1

Time Freezeskill

Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.

SpellAoEDuration

Level 1

Time Snapskill

Manipulate time, resetting the cooldowns of your other Skills.

Spell

Level 1

Time of Needskill

While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.

BuffPersistent

Level 1

Tornadoskill

Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff , applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.

SpellAoEPhysicalDurationWindStorm

Level 1

Tornado Shotskill

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles . Copied Projectiles cannot be copied again, even by further Tornados.

AttackAoEProjectilePhysicalDurationRepeatableWind

Level 1

Toxic Domainskill

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned . Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

BuffAttackAoEPhysicalChaosDurationPlant

Level 1

Toxic Growthskill

Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned , causing them to Detonate faster and more violently.

AttackAoEProjectileChaosRepeatablePlant

Level 1

Trail of Caltropsskill

While active, scatters caltrops in your wake when you dodge.

AttackBuffPersistentAoEProjectileTriggerPhysicalDurationHazard

Level 1

Trinityskill

Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits . Your Elemental Damage is enhanced the more Affinity of any type you have.

BuffPersistentLightningColdFire

Level 1

Triskelion Cascadeskill

Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.

SpellBuffDuration

Level 1

Twisterskill

Whip up a twister with a flick of your Spear . The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

AttackAoEProjectileDurationRepeatableWind

Level 1

Unbound Avatarskill

Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.

BuffLightningColdFireDurationConditional

Level 1

Unearthskill

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

SpellMinionAoEPhysicalDurationRepeatable

Level 1

Untetherskill

Plant a seed of Abyssal Energy on the enemy's heart. Dealing enough damage to the enemy, or killing it outright, causes their heart to explode, dealing Physical damage in an area.

SpellAoEPhysicalDuration

Level 1

Valako's Chargeskill

While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.

SpellAoETriggerLightningChaining

Level 1

Vaulting Impactskill

Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.

AttackAoEMeleeSlamPhysicalDurationTravelPayoff

Level 1

Verisium Manifestationsskill

While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions , and can pass through them.

BuffMinionPersistentDuration

Level 1

Vine Arrowskill

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned , causing it to deal more damage.

AttackAoEProjectileChaosDurationRepeatablePlant

Level 1

Virtuous Barrierskill

While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit .

BuffPersistent

Level 1

Vivid Stampedeskill

Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground .

AttackAoETriggerLightningDuration

Level 1

Void Illusionskill

While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.

AttackBuffPersistentAoETriggerDuration

Level 1

Volatile Deadskill

Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.

SpellAoEFireRepeatable

Level 1

Volcanic Fissureskill

Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock .

AttackAoEMeleeSlamSustainedFireDuration

Level 1

Volcanoskill

Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles . While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.

SpellAoEProjectileSustainedFireDurationChannelling

Level 1

Voltaic Barrierskill

Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.

AttackAoETriggerLightningChaining

Level 1

Voltaic Grenadeskill

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

AttackAoEProjectileGrenadeLightningDuration

Level 1

Voltaic Markskill

Mark a target, making them more susceptible to being Electrocuted . When the Marked target is Electrocuted , the Mark Activates , granting a Buff which gives extra Lightning damage and Consuming the Mark . Marking another target while you have the Buff will remove the Buff .

MarkBuffLightningDuration

Level 1

Vulnerabilityskill

Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour .

SpellAoEPhysicalDurationCurseRepeatable

Level 1

Walking Calamityskill

Build Glory by gaining Rage while already at maximum Rage . When you have maximum Glory , roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.

AttackShapeshiftBuffBearAoETriggerFireDurationConditional

Level 1

War Bannerskill

While active, Attacking enemies builds Glory . When you have maximum Glory , you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy .

BannerBuffPersistentAoEAuraDurationConditional

Level 1

Wardbound Minionsskill

Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells .

SpellMinionDurationRepeatable

Level 1

Wave of Frostskill

Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze .

AttackAoEMeleeCold

Level 1

Whirling Assaultskill

Advance while hitting enemies around you with a series of spinning Strikes .

AttackAoEMeleeStrike

Level 1

Whirling Slashskill

Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback .

AttackAoEMeleeStrikeStagedWind

Level 1

Whirlwind Lanceskill

Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback . Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.

AttackAoEProjectileDurationRepeatableWind

Level 1

Wild Protectorskill

Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.

MinionCompanionPersistentPhysical

Level 1

Wildwood's Giftsskill

You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms .

BuffPersistentRemnant

Level 1

Wind Blastskill

Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.

AttackAoEMeleeWind

Level 1

Wind Dancerskill

While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.

BuffAttackPersistentAoEMeleeTriggerStaged

Level 1

Wind Serpent's Furyskill

Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.

AttackAoEMeleeSustainedConditionalWind

Level 1

Wing Blastskill

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge . This skill can be used while using other skills to interrupt them.

AttackShapeshiftWyvernAoEMeleeWind

Level 1

Witherskill

Channel a debilitating hex that Withers enemies in the area.

SpellAoEChaosDurationChannelling

Level 1

Withering Presenceskill

While active, emits an Aura that periodically Withers enemies in your Presence .

BuffPersistentAuraChaosDuration

Level 1

Wolf Packskill

Activate to summon a pack of Wolf Companions . The pack treated as a single Companion for effects that count or limit Companions , regardless of the number of Wolves in the pack.

MinionCompanionPersistentPhysical

Level 1

[DNT] Crushing Earthskill

[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.

SpellAoEPhysicalDurationRepeatable

Level 1

Abiding Hexsupport

Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do. Cannot Support Skills which consume Power Charges .

SupportCurse
Accelerated Growthsupport

Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown .

SupportSpellAoETriggerPlant
Accelerated Growth IIsupport

Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown , Blinding enemies Hit .

SupportSpellAoETriggerPlant
Acrimonysupport

Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions .

Support
Adhesive Grenades Isupport

Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.

SupportGrenade
Adhesive Grenades IIsupport

Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.

SupportGrenade
Admixturesupport

Supports Skills which can cause Damaging Hits . Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.

SupportPhysicalChaos
Advancing Stormsupport

Supports Storm skills, causing them to appear at the user's location and move towards the target location.

SupportStorm
Aftershock Isupport

Supports Slams you use yourself, giving them a chance to create an Aftershock .

SupportAttackMeleeSlam
Aftershock IIsupport

Supports Slams you use yourself, giving them a chance to create an Aftershock .

SupportAttackMeleeSlam
Ahn's Citadelsupport

Supports skills that create walls in a line, causing them to instead be created along a fissure.

SupportLineage

Level 65

Ailith's Chimessupport

Supports Skills which can expend Combo . On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.

SupportLineage

Level 65

Alignment Isupport

Supports Bow Attacks . Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.

SupportAttackProjectile
Alignment IIsupport

Supports Bow Attacks . Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.

SupportAttackProjectile
Alignment IIIsupport

Supports Bow Attacks . Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles . Cannot Support Channelled Skills.

SupportAttackProjectile
Amanamu's Tithesupport

Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.

SupportLineageMinionPersistent

Level 25

Ambrosiasupport

Supports Skills you use yourself which damage enemies with Hits . Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.

Support
Ambrosia IIsupport

Supports Skills you use yourself which damage enemies with Hits . Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.

Support
Ambushsupport

Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.

Support
Ammo Conservation Isupport

Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.

SupportAmmunitionProjectile
Ammo Conservation IIsupport

Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.

SupportAmmunitionProjectile
Ammo Conservation IIIsupport

Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.

SupportAmmunitionProjectile
Ancestral Call Isupport

Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions .

SupportAttackMeleeStrike
Ancestral Call IIsupport

Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions .

SupportAttackMeleeStrike
Arakaali's Lustsupport

Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.

SupportLineage

Level 65

Arbiter's Ignitionsupport

Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.

SupportLineageSpellFire

Level 65

Arbiter's Reachsupport

Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.

SupportLineageBuffPersistentDuration

Level 65

Arcane Surgesupport

Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.

SupportSpellDuration
Arjun's Medalsupport

Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.

SupportLineageAmmunitionProjectile

Level 65

Armour Break Isupport

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.

SupportPhysical
Armour Break IIsupport

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge .

SupportPhysical
Armour Break IIIsupport

Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge .

SupportPhysical
Armour Demolisher Isupport

Supports any skill, causing Armour Break it inflicts to be stronger.

Support
Armour Demolisher IIsupport

Supports any skill, causing Armour Break it inflicts to be stronger.

Support
Armour Explosionsupport

Supports Attacks and Warcries , causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour .

SupportAttackWarcryAoETriggerFirePayoff
Astral Projectionsupport

Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.

Support
Atalui's Bloodlettingsupport

Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit . Supported Skills Gain a portion of their Life cost as extra Physical Damage.

SupportLineagePhysical

Level 65

Atziri's Alluresupport

Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit , but be reflected back to you when inflicted.

SupportLineageCurse

Level 65

Atziri's Callsupport

[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells , Trigger Atziri's Storm at the location of the nearest enemy.

SupportLineageSpellAoETrigger

Level 65

Atziri's Communionsupport

Supports Persistent Skills, making them Reserve Life instead of Spirit . Cannot Support Skills which create Minions .

SupportLineagePersistent

Level 65

Atziri's Impatiencesupport

Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover , but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions .

SupportLineage

Level 65

Auto Reloadsupport

Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.

SupportAmmunitionProjectile
Barbs Isupport

Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.

SupportAttackMeleeStrike
Barbs IIsupport

Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.

SupportAttackMeleeStrike
Barbs IIIsupport

Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.

SupportAttackMeleeStrike
Battershoutsupport

Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour .

SupportWarcryAoETriggerPhysicalPayoff
Behead Isupport

Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.

SupportAttackMeleeStrike
Behead IIsupport

Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.

SupportAttackMeleeStrike
Bhatair's Vengeancesupport

Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.

SupportAttackWarcryColdDuration

Level 65

Bidding Isupport

Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.

SupportMinionCommand
Bidding IIsupport

Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.

SupportMinionCommand
Bidding IIIsupport

Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.

SupportMinionCommand
Biting Frost Isupport

Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze . Cannot support skills that Consume Freeze .

SupportColdPayoff
Biting Frost IIsupport

Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze , leaving them Chilled . Cannot support skills that Consume Freeze .

SupportColdPayoff
Blazing Criticalsupport

Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.

SupportAttackFireDuration
Bleed Isupport

Supports any skill that Hits enemies, giving it a chance to inflict Bleeding .

SupportPhysical
Bleed IIsupport

Supports any skill that Hits enemies, giving it a chance to inflict Bleeding .

SupportPhysical
Bleed IIIsupport

Supports any skill that Hits enemies, causing it to inflict Bleeding .

SupportPhysical
Bleed IVsupport

Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit .

SupportPhysical
Blind Isupport

Supports any skill that Hits enemies, causing them to Blind on Hit .

Support
Blind IIsupport

Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.

Support
Blindsidesupport

Supports Skills which can cause Damaging Hits . Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind .

Support
Bloodlustsupport

Supports Melee Attacks , causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding .

SupportAttackMeleePhysical
Bone Shrapnelsupport
SupportAoETriggerPhysical
Boundless Energy Isupport

Supports Meta Skills. Supported Skills generate Energy significantly faster.

Support
Boundless Energy IIsupport

Supports Meta Skills. Supported Skills generate Energy significantly faster.

Support
Bounty Isupport

Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.

Support
Bounty IIsupport

Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.

Support
Brambleslamsupport

Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed . A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems .

SupportAttackAoEMeleeSlamTriggerPhysicalHazardPlant
Branching Fissures Isupport

Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.

Support
Branching Fissures IIsupport

Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.

Support
Breachlord's Amalgamsupport

Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.

SupportLineageProjectileLightningCold

Level 65

Brink Isupport

Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun .

SupportAttackMelee
Brink IIsupport

Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun .

SupportAttackMelee
Brittle Armoursupport

Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen .

SupportPhysicalCold
Brutality Isupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types .

SupportPhysical
Brutality IIsupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types .

SupportPhysical
Brutality IIIsupport

Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types , as well as giving Hits from that skill a chance to ignore Physical Damage reduction.

SupportPhysical
Brutus' Brainsupport

Supports skills which create Minions , causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions .

SupportLineageMinion

Level 65

Burgeon Isupport

Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled .

SupportChannelling
Burgeon IIsupport

Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled .

SupportChannelling
Burning Inscriptionsupport
SupportAoETriggerFire
Bursting Plaguesupport

Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions .

SupportAoETriggerPhysicalChaos
Cadencesupport

Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.

SupportAttack
Caltropssupport

Supports Ranged Spear Attacks . Supported Skills create Caltrops when Projectiles they create reach the end of their flight.

SupportAttackAoEProjectileTriggerDurationHazard
Cannibalism Isupport

Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.

SupportBuffPersistent
Cannibalism IIsupport

Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.

SupportBuffPersistent
Catalysing Elementssupport

Supports Skills which are boosted by Elemental Ground Surfaces , Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface .

SupportSpellAoETriggerLightningColdFire
Catha's Brilliancesupport

Supports skills which create Companions , causing enemies near them to be Blinded and Ignited . The damage of the Ignite is based on the Life of the supported Minion .

SupportLineageMinionAoEFire

Level 65

Catharsissupport

Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition .

SupportPhysicalChaosConditional
Chain Isupport

Supports Projectile skills and any other skills that Chain , causing them to Chain additional times.

SupportProjectileChaining
Chain IIsupport

Supports Projectile skills and any other skills that Chain , causing them to Chain additional times.

SupportProjectileChaining
Chain IIIsupport

Supports Projectile skills and any other skills that Chain , causing them to Chain additional times.

SupportProjectileChaining
Chaos Attunementsupport

Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types .

SupportChaos
Chaos Masterysupport

Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.

SupportChaos
Chaotic Freezesupport

Supports Spells that deal non- Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions .

SupportSpellChaos
Charge Profusion Isupport

Supports skills that can generate Charges , giving them a chance to generate an additional Charge when they do so.

Support
Charge Profusion IIsupport

Supports skills that can generate Charges , giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.

Support
Charged Marksupport

Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated . Charged Mark creates Shocked Ground at the target's location.

SupportSpellAoETriggerMarkDuration
Charged Shots Isupport

Supports Bow Attacks . Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.

SupportAttackProjectile
Charged Shots IIsupport

Supports Bow Attacks . Every third shot with Supported Skills Gains Damage as extra Lightning Damage.

SupportAttackProjectile
Cirel's Cultivationsupport

Supports Skills which create Totems , preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions .

SupportLineageTotem

Level 65

Clarity Isupport

Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.

SupportBuffPersistent
Clarity IIsupport

Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.

SupportBuffPersistent
Clashsupport

Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.

SupportAttackMelee
Close Combat Isupport

Supports Attacks , causing them to deal more damage to enemies based on how close they are to you.

SupportAttack
Close Combat IIsupport

Supports Attacks , causing them to deal more damage to enemies based on how close they are to you.

SupportAttack
Cold Attunementsupport

Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.

SupportCold
Cold Exposuresupport

Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.

SupportColdDuration
Cold Masterysupport

Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.

SupportCold
Cold Penetrationsupport

Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.

SupportCold
Combo Finisher Isupport

Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo .

SupportAttackMeleeStrikeConditional
Combo Finisher IIsupport

Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo .

SupportAttackMeleeStrikeConditional
Commandmentsupport

Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non- Command Skills.

SupportMinionCommand
Commiseratesupport

Supports Skills you use or Trigger yourself, which can cause Damaging Hits . Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.

Support
Compressed Duration Isupport

Supports any skill that has a duration making that duration shorter.

SupportDuration
Compressed Duration IIsupport

Supports any skill that has a duration making that duration shorter.

SupportDuration
Concentrated Areasupport

Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.

SupportAoE
Concoct Isupport

Supports Skills you use yourself which Damage enemies with Hits . Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Concoct IIsupport

Supports Skills you use yourself which Damage enemies with Hits . Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Concussive Runessupport

Supports Attacks , causing a Runic Shockwave to erupt under enemies they Heavy Stun . The Shockwave costs Runic Ward , and will not Trigger if you do not have enough Runic Ward .

SupportAttackAoEMeleeSlamTrigger
Concussive Spellssupport

Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.

SupportSpellPhysical
Considered Castingsupport

Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.

SupportSpell
Controlled Destructionsupport

Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits .

SupportSpell
Controlled Hazardsupport

Supports Skills which create Hazards , causing those Hazards to be unable to be triggered for 3 seconds after being created.

SupportHazard
Cool Headedsupport

Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.

SupportBuffPersistent
Cooldown Recovery Isupport

Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover . Cannot modify the skills of minions.

Support
Cooldown Recovery IIsupport

Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover . Cannot modify the skills of minions.

Support
Corpse Conservationsupport

Supports skills that consume Corpses , giving them a chance to take effect without destroying the Corpse .

Support
Corrosionsupport

Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour . Cannot support skills that Consume Fully Broken Armour .

SupportPhysicalChaos
Corrupting Cry Isupport

Supports Warcries , Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.

SupportWarcryTriggerPhysicalDuration
Corrupting Cry IIsupport

Supports Warcries , Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.

SupportWarcryTriggerPhysicalDuration
Coursing Currentsupport

Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.

SupportSpellProjectileTriggerLightningChaining
Crackling Barriersupport

Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.

SupportLightningChannelling
Cratersupport

Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions .

SupportAttackAoEMeleeTriggerFireDuration
Crazed Minionssupport

Supports Minion Skills which summon Reviving Minions . Supported Minions deal significantly more Damage if they have Revived Recently .

SupportMinionPersistent
Creeping Chillsupport

Supports any Skill that creates Ice Crystals , causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal .

SupportAoETriggerCold
Crescendo Isupport

Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.

SupportAttackMeleeStrike
Crescendo IIsupport

Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.

SupportAttackMeleeStrike
Crescendo IIIsupport

Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted .

SupportAttackMeleeStrike
Crystalline Shardssupport

Supports Skills which create Ice Crystals . Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.

Support
Culling Strike Isupport

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit .

SupportAttack
Culling Strike IIsupport

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit , and increasing the threshold at which they will Cull Enemies.

SupportAttack
Culmination Isupport

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks . Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo . Cannot modify the Skills of Minions .

SupportAttackMeleeConditional
Culmination IIsupport

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks . Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo . Cannot modify the Skills of Minions .

SupportAttackMeleeConditional
Cursed Groundsupport

Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.

SupportCurse
Danse Macabresupport

Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.

Support
Daresso's Passionsupport

Supports Banner Skills, causing them to require significantly less Glory to use.

SupportBannerLineage

Level 65

Dauntlesssupport

Supports Skills you use yourself which can cause Damaging Hits . Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition .

SupportConditional
Deadly Heraldsupport

Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.

SupportHerald
Deadly Poison Isupport

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison .

SupportChaos
Deadly Poison IIsupport

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison .

SupportChaos
Deadly Resolvesupport

Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour .

SupportAttackAoETriggerPhysicalChannellingStaged
Deathmarchsupport

Supports Skills which create Persistent Minions . Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions .

SupportMinionPersistent
Decaying Hexsupport

Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff .

SupportSpellTriggerChaosDurationCurse
Deep Cuts Isupport

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding .

SupportPhysical
Deep Cuts IIsupport

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding .

SupportPhysical
Deep Freezesupport

Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.

SupportCold
Defy Isupport

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded .

SupportAttack
Defy IIsupport

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded .

SupportAttack
Delayed Gratificationsupport

Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.

Support
Delayed Reactionsupport

Supports Skills which create Hazards , causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.

SupportHazard
Deliberationsupport

Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.

Support
Derangesupport

Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence , while also dealing more non- Ailment Damage over time based off of your Intelligence . Cannot support Channelling Skills.

Support
Dialla's Desiresupport

Supports any Skill which has levels, increasing the level and Quality , while reducing the cost and Reservation .

SupportLineage

Level 65

Direstrike Isupport

Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.

SupportBuffPersistent
Direstrike IIsupport

Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.

SupportBuffPersistent
Doedre's Undoingsupport

Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.

SupportLineageSpellAoETriggerChaosCurse

Level 65

Dominus' Graspsupport

Supports Projectile skills and any other skills that Chain , causing them to Chain more times.

SupportLineageProjectileChaining

Level 65

Double Barrel Isupport

Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.

SupportAmmunitionProjectile
Double Barrel IIsupport

Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.

SupportAmmunitionProjectile
Double Barrel IIIsupport

Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.

SupportAmmunitionProjectile
Drain Ailmentssupport

Supports Spells that deal non- Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.

SupportSpell
Dreamer's Knellsupport

[DNT-UNUSED] Ezomyte Four

SupportLineageAttackAoEMeleeTriggerDuration

Level 65

Durabilitysupport

Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits . Does not modify Skills used by Minions .

Support
Echoing Crysupport

Supports Warcries . Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.

SupportWarcryAoEConditional
Efficiency Isupport

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit .

Support
Efficiency IIsupport

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit .

Support
Einhar's Beastritesupport

Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions .

SupportLineageAttackMeleeStrike

Level 65

Electrocutesupport

Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute , but Supported Skills cannot inflict Shock .

SupportLightning
Electromagnetismsupport

Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.

SupportSpellAoETriggerSustainedLightningPayoff
Elemental Armament Isupport

Supports Attacks , causing them to deal more Elemental damage.

SupportAttack
Elemental Armament IIsupport

Supports Attacks , causing them to deal more Elemental damage.

SupportAttack
Elemental Armament IIIsupport

Supports Attacks , causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments .

SupportAttack
Elemental Armysupport

Supports skills which create Minions , bolstering the Elemental Resistances of those Minions . Cannot support skills which create undamageable Minions .

SupportMinion
Elemental Dischargesupport

Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments .

SupportSpellAoETriggerLightningColdFirePayoff
Elemental Focussupport

Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments .

Support
Embittersupport

Supports Skills which can Damage Enemies with Hits , causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.

SupportCold
Empowered Sparks Isupport

Supports Skills which generate Charges . When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.

SupportProjectileTriggerLightningDuration
Empowered Sparks IIsupport

Supports Skills which generate Charges . When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.

SupportProjectileTriggerLightningDuration
Encroaching Groundsupport

Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.

SupportAoE
Enduring Impact Isupport

Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun .

Support
Enduring Impact IIsupport

Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun .

Support
Energy Capacitorsupport

Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy .

Support
Energy Retentionsupport

Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.

SupportTrigger
Enraged Warcry Isupport

Supports Warcries , causing them to spend Rage to bypass their usual Cooldown.

SupportWarcry
Enraged Warcry IIsupport

Supports Warcries , causing them to spend Rage to bypass their usual Cooldown.

SupportWarcry
Eonyr's Thundersupport

Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute , but Supported Skills cannot inflict Shock . Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.

SupportLineageSpellAoETriggerLightning

Level 65

Escalating Poisonsupport

Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons .

SupportChaos
Esh's Prowesssupport

Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.

SupportLineageLightning

Level 65

Esh's Radiancesupport

Supports Skills that can cause Damaging Hits , granting extra Chaos damage and causing Chaos damage to Contribute to Shock .

SupportLineageLightningChaos

Level 65

Essence Harvestsupport

Supports Skills which create Reviving Persistent Minions . When those Minions die, you Recoup a percentage of your maximum Mana.

SupportMinionPersistent
Eternal Flame Isupport

Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.

SupportFire
Eternal Flame IIsupport

Supports any skill that Hits enemies, causing its Ignites to last longer.

SupportFire
Eternal Flame IIIsupport

Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit .

SupportFire
Eternal Marksupport

Supports Mark Skills, causing them to not be Consumed the first time they are Activated .

SupportMark
Excisesupport

Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit , but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Execratesupport

Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Execute Isupport

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life .

Support
Execute IIsupport

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life .

Support
Execute IIIsupport

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life , as well as dealing more damage while you are on Low Life .

Support
Expandsupport

Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.

SupportSpellAoE
Expansesupport

Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

SupportAoE
Exploit Weaknesssupport

Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour .

SupportPayoff
Exposing Crysupport

Supports Warcries . Supported Skills apply Exposure on Hitting enemies.

SupportWarcryDuration
Extractionsupport

Supports Spell Skills which cause Damaging Hits . Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.

SupportSpellChaos
Fan The Flamessupport

Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.

SupportAttackAoETriggerFire
Fan The Flames IIsupport

Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit .

SupportAttackAoETriggerFire
Feeding Frenzy Isupport

Supports skills which create Minions , making them deal and take more damage. Cannot support skills which create undamageable Minions .

SupportMinion
Feeding Frenzy IIsupport
SupportMinion
Ferocitysupport

Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges . Cannot Support Skills which consume Frenzy Charges .

Support
Fiery Deathsupport

Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.

SupportSpellAoETriggerFire
Fire Attunementsupport

Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.

SupportFire
Fire Exposuresupport

Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting .

SupportFireDuration
Fire Masterysupport

Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.

SupportFire
Fire Penetration Isupport

Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.

SupportFire
Fire Penetration IIsupport

Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.

SupportFire
Fist Of Kalguursupport

Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.

SupportAttackAoEMeleeSlamTriggerPhysicalDuration
Fist of War Isupport

Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.

SupportAttackMeleeSlam
Fist of War IIsupport

Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.

SupportAttackMeleeSlam
Fist of War IIIsupport

Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.

SupportAttackMeleeSlam
Flamepiercesupport

Supports Skills which can fire Projectiles . Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.

SupportProjectileFire
Flukesupport

Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered , as well as recovering a random amount of their cost when Triggered .

SupportTrigger
Focused Cursesupport

Supports Curse skills, causing them to Curse enemies more quickly after being cast.

SupportCurse
Font of Bloodsupport

Supports Skills which create Totems . Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.

SupportTotem
Font of Manasupport

Supports Skills which create Totems . Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.

SupportTotem
Forksupport

Supports Projectile skills, making their Projectiles Fork .

SupportProjectile
Fortress Isupport

Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.

Support
Fortress IIsupport

Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.

Support
Freezesupport

Supports any skill that Hits enemies, making it more effective at Freezing enemies.

SupportCold
Freezeforksupport

Supports Skills which can fire Projectiles . Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.

SupportProjectileCold
Frenzied Ripostesupport

Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge . Cannot support Skills which already Consume the Parried Debuff .

SupportAttack
Fresh Clip Isupport

Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.

Support
Fresh Clip IIsupport

Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.

Support
Frost Nexussupport

Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.

SupportAoECold
Frostfiresupport

Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite . Cannot support skills that Consume Freeze or Ignite .

SupportColdFirePayoff
Frozen Spitesupport

Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions .

SupportAoEProjectileTriggerCold
Gambleshotsupport

Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork , Chain or Pierce .

SupportProjectile
Garukhan's Resolvesupport

Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance , but will Bifurcate Critical Hit Chance .

SupportLineageAttackConditional

Level 65

Glaciersupport

Supports any Skill which creates Ice Crystals , causing them to be created with higher Life.

Support
Gorgesupport

Supports skills that consume Corpses . Consuming Corpses with supported skills grants Flask charges.

Support
Guatelitzi's Ablationsupport

Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge . When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.

SupportLineage

Level 65

Haemocrystalssupport

Supports Attack Skills you use yourself which can cause Damaging Hits . Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding . Cannot Support Skills which already Consume Bleeding .

SupportAttackAoETriggerPhysical
Hardy Totems Isupport

Supports Skills which create Totems , causing those Totems to have more Life.

SupportTotem
Hardy Totems IIsupport

Supports Skills which create Totems , causing those Totems to have more Life.

SupportTotem
Harmonic Remnants Isupport

Supports Skills which create Remnants , allowing those Remnants to be collected from further away.

SupportRemnant
Harmonic Remnants IIsupport

Supports Skills which create Remnants , allowing those Remnants to be collected from further away, with a chance to create an additional Remnant .

SupportRemnant
Hayoxi's Fulminationsupport

Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.

SupportLineageSpellAoETriggerPhysicalLightningColdFireChaosCurse

Level 65

Healing Runessupport

Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.

SupportBuffPersistent
Heavy Swingsupport

Supports Melee Attacks , boosting their Physical damage at the cost of Attack Speed.

SupportAttackMeleePhysical
Heftsupport

Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits .

SupportPhysical
Heightened Accuracy Isupport

Supports Attacks , causing them to gain Accuracy .

SupportAttack
Heightened Accuracy IIsupport

Supports Attacks , causing them to gain Accuracy , and never miss against Enemies on full Life.

SupportAttack
Heightened Chargessupport

Supports any Skill that Consumes Charges , granting a chance for benefits of that Consumption to be doubled.

Support
Heightened Cursesupport

Supports Curse Skills, magnifying their power.

SupportCurse
Helbrym's Hidesupport

Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift . Shapeshifting into a different form before the Buff expires causes it to be removed without effect.

SupportLineageShapeshiftBuff

Level 65

Her Declarationsupport

Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.

SupportLineageBuffPersistent

Level 65

Herbalism Isupport

Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.

SupportBuffPersistent
Herbalism IIsupport

Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.

SupportBuffPersistent
Hex Bloomsupport

Supports Curses , spreading their effects when a Cursed enemy dies.

SupportAoECurse
Hit and Runsupport

Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed . Cannot support Skills which have a cooldown.

SupportAttackConditional
Holy Descentsupport

Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.

SupportAoEDuration
Hourglasssupport

Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Hulking Minionssupport

Supports Skills which summon Persistent Minions . Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit .

SupportMinionPersistent
Ice Bite Isupport

Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.

SupportWarcryColdDuration
Ice Bite IIsupport

Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.

SupportWarcryColdDuration
Iciclesupport

Supports any Skill which creates Ice Crystals , causing them to be created with lower Life.

Support
Ignite Isupport

Supports any skill that Hits enemies, making it more likely to Ignite .

SupportFire
Ignite IIsupport

Supports any skill that Hits enemies, making it more likely to Ignite .

SupportFire
Ignite IIIsupport

Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.

SupportFire
Immolatesupport

Supports Attacks , granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.

SupportFirePayoff
Impact Shockwavesupport

Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.

SupportAttackAoEMeleeStrike
Impalesupport

Supports Attacks , causing them to Impale on Hit but making them unable to Extract Impale themselves.

SupportAttackPhysical
Impending Doomsupport

Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.

SupportSpellAoETriggerChaos
Incisionsupport

Supports Attack Skills. Supported Skills inflict Incision on Hit , which causes Enemies to be increasingly more likely to be inflicted with Bleeding . All Incision is removed from a target on inflicting it with Bleeding .

SupportAttackPhysical
Inexorable Critical Isupport

Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.

Support
Inexorable Critical IIsupport

Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus .

Support
Infernal Legion Isupport

Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite . The damage of the Ignite is based on the Life of the supported Minion .

SupportMinionAoEFire
Infernal Legion IIsupport

Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite . The damage of the Ignite is based on the Life of the supported Minion .

SupportMinionAoEFire
Infernal Legion IIIsupport

Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite . The damage of the Ignite is based on the Life of the supported Minion .

SupportMinionAoEFire
Inhibitorsupport

Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.

SupportSpell
Innervatesupport

Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.

SupportLightningDuration
Intense Agonysupport

Supports Spells that deal non- Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.

SupportSpellDuration
Ixchel's Tormentsupport

Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered , as well as recovering a random amount of their cost when Triggered .

SupportLineageTrigger

Level 1

Jagged Ground Isupport

Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground . Cannot Support Skills which consume Endurance Charges .

SupportAttackAoEMeleeSlamDuration
Jagged Ground IIsupport

Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground .

SupportAttackAoEMeleeSlamDuration
Kalisa's Crescendosupport

Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.

SupportLineage

Level 65

Kaom's Madnesssupport

Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.

SupportLineageAttackMelee

Level 65

Khatal's Rejuvenationsupport

Supports Skills that generate Remnants . Picking up Remnants from Supported Skills grants Khatal's Rejuvenation .

SupportLineageRemnant

Level 65

Knockbacksupport

Supports any skill that Hits enemies, causing it to Knock Back enemies.

Support
Kulemak's Dominionsupport

Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings .

SupportLineage

Level 25

Kurgal's Leashsupport

Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.

SupportLineageMinionChaos

Level 25

Last Gaspsupport

Supports Skills that create Persistent Minions , causing those Minions to fight on when they are fatally wounded, dying after a short duration.

SupportMinionPersistentDuration
Lasting Shocksupport

Supports any skill that Hits enemies or inflicts Shock , causing its Shocks to be inflicted less often but last longer.

SupportLightning
Life Bountysupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.

Support
Life Drainsupport

Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.

Support
Life Leech Isupport

Supports Attacks , causing their Physical damage to Leech Life.

SupportAttackPhysical
Life Leech IIsupport

Supports Attacks , causing their Physical damage to Leech Life.

SupportAttackPhysical
Life Leech IIIsupport

Supports Attacks , causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.

SupportAttackPhysical
Lifetapsupport

Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit .

Support
Lightning Attunementsupport

Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.

SupportLightning
Lightning Exposuresupport

Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock .

SupportLightningDuration
Lightning Masterysupport

Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.

SupportLightning
Lightning Penetrationsupport

Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.

SupportLightning
Living Lightningsupport

Supports Skills which cause Damaging Hits . Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks . Enemies will not directly engage these Minions , and can pass through them. Does not modify skills used by Minions .

SupportMinionTriggerLightningDuration
Living Lightning IIsupport

Supports Skills which cause Damaging Hits . Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks . Enemies will not directly engage these Minions , and can pass through them. Does not modify skills used by Minions .

SupportMinionTriggerLightningDuration
Lockdownsupport

Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.

Support
Long Fuse Isupport

Supports Skills which have a Detonation Time , causing those Skills to have much higher Detonation Time and detonation damage.

Support
Long Fuse IIsupport

Supports Skills which have a Detonation Time , causing those Skills to have much higher Detonation Time and detonation damage.

Support
Longshot Isupport

Supports Attacks , causing them to deal more damage from farther away.

SupportAttack
Longshot IIsupport

Supports Attacks , causing them to deal more damage from farther away.

SupportAttack
Loyaltysupport

Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.

SupportMinion
Magnified Area Isupport

Supports any skill with an area of effect, making it larger.

SupportAoE
Magnified Area IIsupport

Supports any skill with an area of effect, making it larger.

SupportAoE
Maimsupport

Supports Attacks , causing them to Maim enemies.

SupportAttack
Maladysupport

Supports Skills which can cause Damaging Hits , causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison , and causing base chance to Poison to instead apply to Bleeding .

Support
Mana Bountysupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.

Support
Mana Flaresupport

Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit . The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions .

SupportSpellAoETriggerFire
Mana Leechsupport

Supports Attacks , causing their Physical damage to Leech Mana.

SupportAttackPhysical
Mark for Deathsupport

Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.

SupportMarkPhysical
Mark for Death IIsupport

Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.

SupportMarkPhysical
Mark of Siphoningsupport

Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks .

SupportMark
Mark of Siphoning IIsupport

Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks .

SupportMark
Meat Shield Isupport

Supports skills which create Minions , granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions .

SupportMinion
Meat Shield IIsupport

Supports skills which create Minions , granting them less damage taken but making them deal less damage.

SupportMinion
Medved's Fellingsupport

Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.

SupportLineageAttackMelee

Level 65

Minion Instabilitysupport

Supports skills which create Minions , causing them to violently explode when reduced to Low Life .

SupportMinionFire
Minion Masterysupport

Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.

SupportMinion
Minion Pact Isupport

Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

SupportMinion
Minion Pact IIsupport

Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.

SupportMinion
Minion Splash Isupport

Supports Skills which create Minions which Strike , causing those Minions ' Strikes to have Melee Splash .

SupportAttackMinionMeleeStrike
Minion Splash IIsupport

Supports Skills which create Minions which Strike , increasing their Area of Effect and causing those Minions ' Strikes to have Melee Splash .

SupportAttackMinionMeleeStrike
Mobilitysupport

Supports skills that can be used while moving, allowing you to move faster while using them.

Support
Momentumsupport

Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.

Support
Morgana's Tempestsupport

Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.

SupportLineageStorm

Level 65

Multishot Isupport

Supports Projectile skills, making them fire extra Projectiles . Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.

SupportProjectile
Multishot IIsupport

Supports Projectile skills, making them fire extra Projectiles . Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.

SupportProjectile
Murderous Intentsupport

Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.

Support
Mustersupport

Supports Skills which summon Minions . Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.

SupportMinion
Mysticism Isupport

Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.

SupportBuffPersistent
Mysticism IIsupport

Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.

SupportBuffPersistent
Mórrigan's Insightsupport

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze .

SupportLineageTriggerColdDurationPayoff

Level 65

Neural Overloadsupport

Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution , and hitting a marked enemy with a supported skill will Electrocute them.

SupportLightning
Nimble Reloadsupport

Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.

SupportAmmunitionProjectile
Nova Projectiles Isupport

Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.

SupportProjectile
Nova Projectiles IIsupport

Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.

SupportProjectile
Oisín's Oathsupport

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.

SupportLineageSpell

Level 65

Olroth's Convictionsupport

Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.

SupportLineage

Level 65

Olroth's Hubrissupport

Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.

SupportLineage

Level 65

Opening Movesupport

Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze .

Support
Overabundance Isupport

Supports Skills which have a Limit , increasing that Limit at the cost of their duration. Only applies to restrictions that use the word " Limit ".

Support
Overabundance IIsupport

Supports Skills which have a Limit , increasing that Limit at the cost of their duration. Only applies to restrictions that use the word " Limit ".

Support
Overabundance IIIsupport

Supports Skills which have a Limit , doubling that Limit , but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word " Limit ". Cannot support Persistent Skills.

SupportCurse
Overchargesupport

Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.

SupportLightning
Overextendsupport

Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits , but Critically Hitting an Enemy with them will Daze you for a short time.

SupportAttack
Overreachsupport

Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.

SupportAttackAoE
Paquate's Pactsupport

Supports Warcries , Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.

SupportLineageWarcryTriggerPhysicalDuration

Level 65

Payloadsupport

Supports Skills which fire Grenades , giving fired Grenades a chance to activate again, but lengthening their cooldowns.

SupportGrenade
Perfected Endurancesupport

Supports skills which have a benefit for Perfect Timing . Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing .

SupportChannelling
Perfectionsupport

Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection , which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.

Support
Perpetual Chargesupport

Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.

Support
Persistent Ground Isupport

Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.

Support
Persistent Ground IIsupport

Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.

Support
Persistent Ground IIIsupport

Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.

Support
Physical Masterysupport

Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.

SupportPhysical
Pierce Isupport

Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.

SupportProjectile
Pierce IIsupport

Supports Projectile skills, making their Projectiles Pierce an enemy.

SupportProjectile
Pierce IIIsupport

Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.

SupportProjectile
Pin Isupport

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun .

SupportPhysical
Pin IIsupport

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun , as well as granting Critial Hit Chance against Immobilised enemies.

SupportPhysical
Pin IIIsupport

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun . Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.

SupportPhysical
Pinpoint Criticalsupport

Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits .

Support
Poison Isupport

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

SupportChaos
Poison IIsupport

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

SupportChaos
Poison IIIsupport

Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.

SupportChaos
Poison Sporessupport

Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.

SupportAttackBuffAoETriggerPhysicalChaosDurationPlant
Potent Exposuresupport

Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure .

SupportSpell
Practical Magic Isupport

Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.

SupportSpellDuration
Practical Magic IIsupport

Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.

SupportSpellDuration
Practiced Combosupport

Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit . Cannot support Skills used by Minions .

SupportAttackMeleeStrike
Precision Isupport

Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.

SupportBuffPersistent
Precision IIsupport

Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.

SupportBuffPersistent
Profanity Isupport

Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.

SupportChaos
Profanity IIsupport

Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.

SupportChaos
Projectile Acceleration Isupport

Supports Projectile skills, making those Projectiles travel faster.

SupportProjectile
Projectile Acceleration IIsupport

Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.

SupportProjectile
Projectile Acceleration IIIsupport

Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.

SupportProjectile
Projectile Deceleration Isupport

Supports Projectile skills, making those Projectiles travel more slowly.

SupportProjectile
Projectile Deceleration IIsupport

Supports Projectile skills, making those Projectiles travel more slowly.

SupportProjectile
Prolonged Duration Isupport

Supports any skill that has a duration, making that duration longer.

SupportDuration
Prolonged Duration IIsupport

Supports any skill that has a duration, making that duration longer.

SupportDuration
Prototype Seventeensupport

Supports non- Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage , but also remove all Rage upon Critically Hitting .

SupportLineage

Level 65

Punch Throughsupport

Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.

SupportAttackMelee
Pursuit Isupport

Supports Melee Attacks . Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.

SupportAttackMelee
Pursuit IIsupport

Supports Melee Attacks . Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.

SupportAttackMelee
Pursuit IIIsupport

Supports Melee Attacks . Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.

SupportAttackMelee
Quill Burstsupport

Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.

SupportAttackAoEMeleeTriggerPhysical
Rage Isupport

Supports Melee Attacks , causing them to grant Rage on Hit .

SupportAttackMelee
Rage IIsupport

Supports Melee Attacks , causing them to grant Rage on Hit .

SupportAttackMelee
Rage IIIsupport

Supports Melee Attacks , causing them to grant Rage on Hit . Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage .

SupportAttackMelee
Rageforged Isupport

Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.

Support
Rageforged IIsupport

Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.

Support
Raging Crysupport

Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power .

SupportWarcry
Rakiata's Flowsupport

Supports Skills that can cause Damaging Hits , causing those Hits to treat Enemy Elemental Resistances as inverted.

SupportLineage

Level 65

Rapid Attacks Isupport

Supports Attacks , causing them to Attack faster.

SupportAttack
Rapid Attacks IIsupport

Supports Attacks , causing them to Attack faster.

SupportAttack
Rapid Attacks IIIsupport

Supports Attacks , causing them to Attack faster at the cost of Damage.

SupportAttack
Rapid Casting Isupport

Supports Spells , causing them to cast faster.

SupportSpell
Rapid Casting IIsupport

Supports Spells , causing them to cast faster.

SupportSpell
Rapid Casting IIIsupport

Supports Spells , causing them to cast faster for each different Spell you've cast in the last eight seconds.

SupportSpell
Ratha's Assaultsupport

Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.

SupportLineageAmmunitionProjectile

Level 65

Rearm Isupport

Supports Skills which create Hazards . Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.

SupportHazard
Rearm IIsupport

Supports Skills which create Hazards . Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.

SupportHazard
Refraction Isupport

Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage .

SupportBuffPersistent
Refraction IIsupport

Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage .

SupportBuffPersistent
Refraction IIIsupport

Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances .

SupportBuffPersistent
Reinforced Totems Isupport

Supports Skills which create Totems . Totems created by Supported Skills have additional Elemental Resistances .

SupportTotem
Reinforced Totems IIsupport

Supports Skills which create Totems . Totems created by Supported Skills have additional Elemental Resistances .

SupportTotem
Remnant Potency Isupport

Supports Skills which create Remnants , making those Remnants more powerful.

SupportRemnant
Remnant Potency IIsupport

Supports Skills which create Remnants , making those Remnants more powerful, but delaying their effect.

SupportRemnant
Remnant Potency IIIsupport

Supports Skills which create Remnants , making those Remnants more powerful, but delaying their effect.

SupportRemnant
Rending Apexsupport

Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.

SupportAttackMeleeStrike
Retaliate Isupport

Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned .

SupportAttackMelee
Retaliate IIsupport

Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned .

SupportAttackMelee
Retreat Isupport

Supports Skills which create Projectiles . Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.

SupportProjectile
Retreat IIsupport

Supports Skills which create Projectiles . Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.

SupportProjectile
Retreat IIIsupport

Supports Skills which create Projectiles . Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.

SupportProjectile
Ricochet Isupport

Supports any Skill which creates Projectiles , giving those Projectiles a chance to Chain when impacting terrain.

SupportProjectile
Ricochet IIsupport

Supports any Skill which creates Projectiles , giving those Projectiles a chance to Chain when impacting terrain.

SupportProjectile
Ricochet IIIsupport

Supports any Skill which creates Projectiles , causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles , as well as causing them to always Pierce .

SupportProjectile
Rigwald's Ferocitysupport

Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions .

SupportLineageAttack

Level 65

Ripsupport

Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant . Blood Remnants increase your Life regeneration rate for a short while after being collected.

SupportAttackMeleePhysicalDurationRemnant
Rising Tempestsupport

Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.

Support
Ritualistic Cursesupport

Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.

SupportAoECurse
Romira's Requitalsupport

Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.

SupportLineageMinion

Level 65

Runeforged Bladessupport

Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward . The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour .

SupportAttackProjectileTriggerPayoff
Runic Extractionsupport

Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant .

SupportRemnant
Runic Infusionsupport

Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.

SupportAttackPhysical
Rupturesupport

Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.

SupportPhysical
Rusted Spikessupport

Supports Skills which deal Damage with Hits . When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.

Support
Sacrificial Lamb Isupport

Supports Skills which create Minions , causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.

SupportMinion
Sacrificial Lamb IIsupport

Supports Skills which create Minions , causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.

SupportMinion
Sacrificial Offeringsupport

Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.

Support
Salvosupport

Supports Attack Skills you use yourself which fire Projectiles , Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo , have a Cooldown or which already gain Seals.

SupportAttackProjectile
Scouring Flamesupport

Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.

SupportFire
Searing Flame Isupport

Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.

SupportFire
Searing Flame IIsupport

Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.

SupportFire
Second Wind Isupport

Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta , instant, or Triggered Skills, and cannot modify the Skills of Minions .

Support
Second Wind IIsupport

Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta , instant, or Triggered Skills, and cannot modify the Skills of Minions .

Support
Second Wind IIIsupport

Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta , instant, or Triggered Skills, and cannot modify the Skills of Minions .

Support
Selfless Remnantssupport

Supports Skills that generate Remnants , causing those Remnants to affect Allies in your Presence when collected instead of you.

SupportRemnant
Seraph's Heartsupport

Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.

SupportLineageBuffPersistent

Level 65

Shocksupport

Supports any skill that Hits enemies, making it more likely to Shock .

SupportLightning
Shock Conductionsupport

Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.

SupportAoELightning
Shock Conduction IIsupport

Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched .

SupportAoELightning
Shock Siphonsupport

Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.

SupportLightning
Shocking Leapsupport

Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.

SupportAoEDuration
Short Fuse Isupport

Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation .

Support
Short Fuse IIsupport

Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.

Support
Sione's Tempersupport

Supports Projectile Spells . Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.

SupportLineageSpellProjectile

Level 65

Skittering Stone Isupport

Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions .

SupportMinionTriggerPhysicalDuration
Skittering Stone IIsupport

Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions .

SupportMinionTriggerPhysicalDuration
Slow Potencysupport

Supports any skill, causing inflicted Slows to be more powerful.

SupportSpell
Soul Drainsupport

Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.

Support
Sparsupport

Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned .

SupportAttackMelee
Spectral Volleysupport

Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.

SupportAttackProjectile
Spell Cascadesupport

Supports Cascadable Spells , causing them to Cascade to either side of the target area, along a randomly chosen axis.

SupportAoE
Spell Echosupport

Supports Cascadable Spells you use yourself. Supported Spells Echo .

SupportSpellAoE
Splinter Totem Isupport

Supports Skills which create Totems , preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell , with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions . Only one Totem can be splintering at a time.

SupportTotem
Splinter Totem IIsupport

Supports Skills which create Totems , preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell , with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions . Only one Totem can be splintering at a time.

SupportTotem
Static Shockssupport

Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.

SupportSpellAoETriggerSustainedLightningDuration
Steadfast Isupport

Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.

SupportChannelling
Steadfast IIsupport

Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.

SupportChannelling
Stoicism Isupport

Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.

Support
Stoicism IIsupport

Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.

Support
Stomping Groundsupport

Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.

SupportAttackAoETrigger
Stormchainsupport

Supports Projectile Skills and Skills which can Chain . Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock . Does not support Skills which cannot Chain .

SupportProjectileLightningChaining
Stormfiresupport

Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.

SupportLightningFire
Streamlined Roundssupport

Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.

SupportAmmunitionProjectile
Strong Heartedsupport

Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.

SupportBuffPersistent
Stun Isupport

Supports any skill that Hits Enemies, causing it to build up Stun more quickly.

Support
Stun IIsupport

Supports any skill that Hits Enemies, causing it to build up Stun more quickly.

Support
Stun IIIsupport

Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.

Support
Styrn's Ferocitysupport

Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour .

SupportLineagePhysical

Level 65

Styrn's Mountainsupport

Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.

SupportLineage

Level 65

Supercriticalsupport

Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.

Support
Swift Affliction Isupport

Supports any skill that deals damage, causing it to deal more non- Ailment damage over time but have a shorter duration.

SupportDuration
Swift Affliction IIsupport

Supports any skill that deals damage, causing it to deal more non- Ailment damage over time but have a shorter duration.

SupportDuration
Swift Affliction IIIsupport

Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non- Ailment damage over time.

SupportDuration
Syzygysupport

Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken . Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.

SupportAttackMeleeSlamFire
Tacati's Iresupport

Supports Skills which can cause Damaging Hits . Poison inflicted with Supported Skills deals Damage faster the higher your Rage .

SupportLineageChaos

Level 65

Tangmazu's Thuriblesupport

Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.

SupportLineageMinionPersistent

Level 65

Tasalio's Rhythmsupport

Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.

SupportLineage

Level 65

Tawhoa's Tendingsupport

Supports Skills which create Totems , causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.

SupportLineageTotemAoETriggerPhysical

Level 65

Tearsupport

Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.

SupportAttackMeleePhysical
Tecrod's Revengesupport

Supports Skills that create Persistent Minions , causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.

SupportLineageMinionPersistentDuration

Level 65

Tectonic Slamssupport

Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam , but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.

SupportAttackMeleeSlam
Thornskin Isupport

Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.

SupportBuffPersistent
Thornskin IIsupport

Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.

SupportBuffPersistent
Thrill of the Killsupport

Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.

SupportAttackLightningDuration
Thrill of the Kill IIsupport

Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.

SupportAttackLightningDuration
Tirelesssupport

Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.

SupportWarcry
Trickster's Shardsupport

Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.

SupportLineageSpellAoETriggerDuration

Level 65

Tul's Avalanchesupport

Supports Cascadable Spells you cast yourself, Sealing them when you Block , The Seals are broken when used, each making the Spell Echo . Cannot support skills with a Cooldown or which already gain Seals.

SupportLineageSpellAoE

Level 65

Tul's Stillnesssupport

Supports Skills that can cause Damaging Hits , granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup .

SupportLineageColdChaos

Level 65

Uhtred's Augurysupport

Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.

SupportLineage

Level 65

Uhtred's Constellationsupport

Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.

SupportLineage

Level 65

Uhtred's Exodussupport

Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.

SupportLineage

Level 65

Uhtred's Omensupport

Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.

SupportLineage

Level 65

Uhtred's Ritesupport

Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.

SupportLineageDuration

Level 65

Unleashsupport

Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.

SpellBuffDuration
Upheaval Isupport

Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.

Support
Upheaval IIsupport

Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.

Support
Upwelling Isupport

Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.

SupportBuffPersistent
Upwelling IIsupport

Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.

SupportBuffPersistent
Urgent Totems Isupport

Supports Skills which create Totems , causing those Skills to place Totems much more quickly.

SupportTotem
Urgent Totems IIsupport

Supports Skills which create Totems , causing those Skills to place Totems much more quickly.

SupportTotem
Urgent Totems IIIsupport

Supports Skills which create Totems , causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.

SupportTotem
Uruk's Smeltingsupport

Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.

SupportLineagePhysical

Level 65

Uul-Netol's Embracesupport

Supports Skills that can cause Damaging Hits , granting extra Chaos damage and causing Chaos damage to Break Armour .

SupportLineagePhysicalChaos

Level 65

Vanguard Isupport

Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.

Support
Vanguard IIsupport

Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.

Support
Varashta's Blessingsupport

Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions .

SupportLineage

Level 65

Verglassupport

Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals .

SupportCold
Vilenta's Propulsionsupport

Supports Spell Skills that fire Projectiles , causing increases and reductions to cast speed to also apply to Projectile speed.

SupportLineageSpellProjectile

Level 65

Vitality Isupport

Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.

SupportBuffPersistent
Vitality IIsupport

Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.

SupportBuffPersistent
Volatilitysupport

Supports Skills you use yourself which can cause Damaging Hits . Supported Skills grant Volatility on Critical Hit .

SupportPhysicalChaos
Volcanic Eruptionsupport

Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.

SupportAttackAoEMeleeStrikeProjectileTriggerFire
Voltsupport

Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.

SupportAttackProjectileLightning
Vorana's Siegesupport

Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.

SupportLineageAoE

Level 65

Vruun's Aftermathsupport

Supports Warcries , causing them to destroy Ice Crystals and Ice Fragments . Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments .

SupportLineageWarcry

Level 65

Vruun's Inevitabilitysupport

Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks . Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo . Cannot modify the Skills of Minions .

SupportLineageAttackMeleeConditional

Level 65

Warm Bloodedsupport

Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.

SupportBuffPersistent
Wildfiresupport

Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.

SupportAoEFire
Wildshards Isupport

Supports Projectile Spells . Supported Spells have a chance to fire many additional Projectiles in a circle.

SupportSpellProjectile
Wildshards IIsupport

Supports Projectile Spells . Supported Spells have a chance to fire many additional Projectiles in a circle.

SupportSpellProjectile
Window of Opportunity Isupport

Supports Channelling skills that have special effects if released with Perfect Timing , causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.

SupportChannelling
Window of Opportunity IIsupport

Supports Channelling skills that have special effects if released with Perfect Timing , causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.

SupportChannelling
Withering Touchsupport

Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit .

SupportChaosDuration
Xibaqua's Rendingsupport

Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.

SupportLineageAoETriggerFire

Level 65

Xoph's Pyresupport

Supports Skills that can cause Damaging Hits , granting extra Chaos damage and causing Chaos damage to Contribute to Ignites .

SupportLineageFireChaos

Level 65

Zarokh's Refrainsupport

Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.

SupportLineageSpellAoE

Level 65

Zarokh's Revoltsupport

Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat . Cannot support skills which already have a Cooldown or gain seals.

SupportSpell
Zenith Isupport

Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions .

SupportSpell
Zenith IIsupport

Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions .

SupportSpell
Zerphi's Infamysupport

Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.

SupportLineageWarcry

Level 65